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Gathering the Caravan: Finding the Craftsman

Pay Verren 1000 Crowns, find and recruit Darrel; only resolve camp distance or follower capacity when that condition blocks recruitment.

Quest flow

Workshops and taverns are clue-based alternatives, not six mandatory stops. Resolve only the camp checks that are not already satisfied.

  1. 01Stockpile 1000 CrownsStockpile 1000 Crowns and pay Verren; payment opens the search for the recruit.
  2. 02Head to the Guild Quarter of BrynnTravel to Brynn's Guild Quarter; entering it opens the three workshop enquiries.

Ask at one available workshop

Once you have a definite lead, the remaining workshop enquiries can be skipped.

  1. AAsk about Darrel at the Leatherworking WorkshopAsk about Darrel at the tannery; once you have a definite lead, the other workshop enquiries are optional.
  2. BAsk about Darrel at the Carpentry WorkshopAsk about Darrel at the carpentry workshop; once you have a definite lead, the other workshop enquiries are optional.
  3. CAsk about Darrel at the Blacksmithing WorkshopAsk about Darrel at the smithy; once you have a definite lead, the other workshop enquiries are optional.

Follow the clue to the indicated inn

Finding Darrel closes the other tavern objectives.

  1. ALook for Darrel in the Watchtower TavernFollow the lead to the Watchtower Tavern; finding Darrel closes the other tavern objectives.
  2. BLook for Darrel in the Close Harbor TavernFollow the lead to the Close Harbor Tavern; finding Darrel closes the other tavern objectives.
  3. CLook for Darrel in the Golden Grain InnFollow the lead to the Golden Grain Inn; finding Darrel closes the other tavern objectives.

Resolve only unmet camp conditions

Move the camp only if it is too far away; make room only if all three follower slots are occupied.

  1. Condition 1Move the Caravan Camp Closer to BrynnMove the caravan to fewer than 16 world-map tiles from Brynn.
  2. Condition 2Make Room for Darrel in the CaravanThe caravan follower count must be below 3; otherwise dismiss an existing follower first.
Contents

Starting conditions

Ask Verren at the Caravan Camp about a craftsman and start the quest. The three recruitment quests share one recruitment slot, so only one can be active at a time.

Walkthrough

The tannery, carpentry, and smithy workshops in Brynn's Guild Quarter narrow the lead to one of three taverns; find Darrel and persuade him to return to the caravan.

01 Stockpile 1000 Crowns

At the Caravan Camp, ask Verren about recruiting a craftsman and pay 1000 Crowns. Another active recruitment quest blocks this one from starting at the same time.

↑ Back to flow

02 Head to the Guild Quarter of Brynn

After paying, enter Brynn's Guild Quarter. Arrival adds the three workshop enquiries together; they are parallel clues.

↑ Back to flow

03 Ask about Darrel at the Leatherworking Workshop

Enter the tannery and finish the dialogue about Darrel. Once the journal names an inn to search, the other two workshops can be skipped.

↑ Back to flow

04 Ask about Darrel at the Carpentry Workshop

Enter the carpentry workshop and finish the dialogue about Darrel. Once the journal names an inn to search, the other two workshops can be skipped.

↑ Back to flow

05 Ask about Darrel at the Blacksmithing Workshop

Enter the smithy and finish the dialogue about Darrel. Once the journal names an inn to search, the other two workshops can be skipped.

↑ Back to flow

06 Look for Darrel in the Watchtower Tavern

Go to the Watchtower Tavern only when the journal points there, find Darrel, and finish the recruitment dialogue. Success closes the other inn objectives.

↑ Back to flow

07 Look for Darrel in the Close Harbor Tavern

Go to the Close Harbor Tavern only when the journal points there, find Darrel, and finish the recruitment dialogue. Success closes the other inn objectives.

↑ Back to flow

08 Look for Darrel in the Golden Grain Inn

Go to the Golden Grain Inn only when the journal points there, find Darrel, and finish the recruitment dialogue. Success closes the other inn objectives.

↑ Back to flow

09 Move the Caravan Camp Closer to Brynn

This blocks recruitment only when the camp-distance check fails. Move the camp to fewer than 16 world-map tiles from Brynn, then continue.

↑ Back to flow

10 Make Room for Darrel in the Caravan

This appears only when you already have 3 followers. Dismiss one existing follower at camp so the count drops below 3.

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11 Meet with Darrel at the Caravan Camp

After both distance and capacity checks pass, return to the Caravan Camp for Darrel's meeting event. Finishing it completes the quest and adds him as a follower.

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Branches and blockers

After persuasion, a distant camp opens Move the Caravan Camp; having 3 followers opens Make Room. Only after both checks pass is the new follower added and the camp meeting event enabled.

Rewards and consequences

The outcome is Darrel joining as a caravan follower; the quest completes and closes when you meet the new member at the camp. The recruitment completion action has no fixed gold or item reward.

People and places

Verren provides the lead to Darrel and takes the 1000 Crowns for caravan preparations. The search spans Brynn Guild Quarter, Watchtower Tavern, Close Harbor Tavern, Golden Grain Inn, Caravan Camp; after recruiting them, return to the Caravan Camp for the meeting.

Current-version note

Once Darrel is found, his dialogue closes the workshop and tavern search. Those clue objectives are optional journal entries and do not all need to be completed.

References

Game version 0.9.4.25

  1. 0.9.4.25 official quest definitions and strings
  2. Same-release dialogue actions, location triggers, and caravan events
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