Gathering the Caravan: Finding the Quartermaster
Pay Verren 1000 Crowns, find and recruit Leif; only resolve camp distance or follower capacity when that condition blocks recruitment.
Quest flow
Open a node for its place, characters, and branches.
- 01Stockpile 1000 CrownsStockpile 1000 Crowns and pay Verren; payment opens the search for the recruit.
- 02Head to the Sentian Company's CampTravel to the Sentian Company's Camp and approach the dispute to open the conflict stage.
- 03Check Out the CommotionInvestigate the dispute and choose a response: enter combat or resolve the conflict through dialogue.
- 04Kill the MercenariesOn the combat route, kill the mercenaries and then speak with Leif.
- 05Talk to LeifFinish the conversation with Leif; the combat and dialogue resolutions converge here.
- 06Move the Caravan Camp Closer to LeifMove the caravan to fewer than 16 world-map tiles from the Sentian Company's Camp.
- 07Make Room for Leif in the CaravanThe caravan follower count must be below 3; otherwise dismiss an existing follower first.
- 08Meet with Leif at the Caravan CampMeet Leif at the Caravan Camp; the quest completes after this camp event.
Contents
Starting conditions
Ask Verren at the Caravan Camp about a quartermaster and start the quest. The three recruitment quests share one recruitment slot, so only one can be active at a time.
Walkthrough
Go to the Sentian Company's Camp and investigate the conflict. One route enters the Kill the Mercenaries combat chain; another resolution action advances to Talk to Leif without that kill objective.
01 Stockpile 1000 Crowns
At the Caravan Camp, ask Verren about recruiting a quartermaster and pay 1000 Crowns; another active recruitment quest blocks this one.
↑ Back to flow02 Head to the Sentian Company's Camp
After paying, travel to the Sentian Company's Camp and approach the dispute. Entering its trigger area advances the journal to resolving the conflict.
↑ Back to flow03 Check Out the Commotion
Make the choice at the dispute. The combat route adds Kill the Mercenaries; the dialogue resolution can skip that kill objective.
↑ Back to flow04 Kill the Mercenaries
This node belongs only to the combat route. After defeating the mercenaries, return to Leif and the paths converge at his closing dialogue.
↑ Back to flow05 Talk to Leif
Finish Leif's closing dialogue. Whether the dispute ended through combat or dialogue, recruitment proceeds from here to the camp checks.
↑ Back to flow06 Move the Caravan Camp Closer to Leif
Move the camp only when the distance check fails, placing it fewer than 16 world-map tiles from the Sentian Company's Camp.
↑ Back to flow07 Make Room for Leif in the Caravan
Handle this only when you already have 3 followers: dismiss one so the count falls below 3.
↑ Back to flow08 Meet with Leif at the Caravan Camp
Return to the Caravan Camp after the checks pass and finish Leif's meeting event; he then joins and the quest completes.
↑ Back to flowBranches and blockers
After persuasion, a distant camp opens Move the Caravan Camp; having 3 followers opens Make Room. Only after both checks pass is the new follower added and the camp meeting event enabled.
Rewards and consequences
The outcome is Leif joining as a caravan follower; the quest completes and closes when you meet the new member at the camp. The recruitment completion action has no fixed gold or item reward.
People and places
Verren provides the lead to Leif and takes the 1000 Crowns for caravan preparations. The search spans Sentian Company's Camp, Caravan Camp; after recruiting them, return to the Caravan Camp for the meeting.
Current-version note
The conflict can lead to a fight with the mercenaries or be resolved through paid dialogue choices. The available source does not safely bind each fee to a specific choice, so no single amount is presented as a required condition.