- Pain Resistance
- +50%
- Weapon Damage
- +20%
- Armor Penetration
- +20%
- Crit Efficiency
- +30%
Food
Compendium data from the current generated pipeline.
| Item | Category | State: | Price | Attributes and effects | Notes | Recipe |
|---|---|---|---|---|---|---|
| Abasa First brewed by a Jibean alchemist from a wormwood blend, abasa took inns and taverns of the realm by storm. Eventually, it was outlawed by the highest decree for its ability to awaken the basest of vices in those who drink it. | alcohol | Beverages | 250 |
Grants the following effect for 360 turns:+20% Weapon Damage +30% Crit Efficiency +20% Armor Penetration +50% Pain ResistanceUsing it leads to an unpleasant Aftermath. | After use: Abasa, 360 turns. Leads to an unpleasant Aftermath. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_b_drugs_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_inv_abasa_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_mental_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_abasa_Other_24.gml On natural expiration: Drunkenness. Duration (turns): ceil(280 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ. Morale and sanity each independently decrease by 5–10. When the effect expires naturally, Drunkenness follows and morale and sanity decrease.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_b_drug_abasa_Destroy_0.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Using while a drug effect, aftermath, drunkenness, hangover or bad trip is active triggers Bad Trip, base duration 600 turns. This is an effect conflict, not the normal second stage. New effect: D=ceil(600 × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Existing Bad Trip: remaining duration resets to exactly 600 turns, without applying the skill reduction again. Using during drug- or alcohol-related effects may trigger Bad Trip.
Can't receive positive mental effects.Leads to an unpleasant Aftermath. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drugs_Alarm_1.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_drugs_Alarm_1.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drugs_Alarm_1.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Alarm_2.gml After Bad Trip expires naturally → Bad Trip Aftermath. New effect: D=ceil(30 × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling.
data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drugs_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drug_hungover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_bad_trip_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drugs_Alarm_2.gml Thirst Change, Temporary Morale — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attribute effects do not stack; repeated use refreshes their duration. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Acorn | ||||||
| Acorn During more peaceful times, acorns would be fed to pigs. These days, destitute villagers prefer to hog them all for themselves. | food · Unclassified | Fresh | 1 |
| Hunger Change, Intoxication Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Acorn It's hardly the most filling snack in existence, but... why not? | food · Unclassified | Cooked | 1 |
| Hunger Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Agrimony Agrimony powders and infusions can do wonders for a weakened body. | food · Herbs | Fresh | 5 |
| — | |
| Aldorian Pickled Cabbage | ||||||
| Aldorian Pickled Cabbage The crowning achievement of Aldwynn cuisine, yet to be dethroned. | food · Dishes | Cooked | 38 |
| Intoxication Change, Intoxication Resistance, Pain Resistance, Health Restoration, Healing Efficiency — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1200 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Aldorian Pickled Cabbage The crowning achievement of Aldwynn cuisine, yet to be dethroned. | food · Dishes | Rotten | — |
| — | |
| Apple | ||||||
| Apple 一天一苹果,医生远离我。 | food · Fruit | Fresh | 9 |
| Immunity Change, Healing Efficiency — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Apple | food · Fruit | Rotten | — |
| — | |
| Azurecap | ||||||
| Azurecap Glows faintly in the dark - it's said azurecaps do so by capturing and retaining moonlight. | food · Mushrooms | Fresh | 70 |
Grants the following effect for 360 turns:Restoration replenishes twice as much Energy per tick | — | |
| Roasted Azurecap Sure, everything unique about it has been cooked away, but the flavor is worth the sacrifice. | food · Mushrooms | Cooked | 35 |
| Hunger Change, Thirst Change, Sit. Sanity Change, Energy Restoration, Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Azurecap Surprisingly, it still gives off a faint blue glow - though the hue has turned rather sickly. | food · Mushrooms | Rotten | — |
| — | |
| Barberry | ||||||
| Barberry Few eat barberries for their taste - they're mostly consumed to treat a variety of ailments. | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Barberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change, Thirst Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bat | ||||||
| Bat Once native to Aldor's shadowy groves, this ancient bat species now survives only in the depths of caves. | food · Unclassified | Fresh | 4 |
| — | |
| Rotten Bat Once native to Aldor's shadowy groves, this ancient bat species now survives only in the depths of caves. | food · Unclassified | Rotten | — | — | ||
| Bear Fat | ||||||
| Bear Fat A rare remedy that brings back youthful vigor and replenishes stamina. | food · Alchemy-related | Fresh | 35 |
| Hunger Resistance, Immunity Change, Health Restoration, Healing Efficiency — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Salted Bear Fat Once salted, it retains some of its benefits for a very long time, making it a frequent addition to the rations of soldiers patrolling the Northern Borderlands. | food · Alchemy-related | Salted | 47 |
| Hunger Resistance, Immunity Change, Health Restoration, Healing Efficiency — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Spoiled Bear Fat A rare remedy that brings back youthful vigor and replenishes stamina. | food · Alchemy-related | Rotten | — |
| — | |
| Beet | ||||||
| Beet Filling and mellow in flavor, beets are a staple of peasant cooking. | food · Vegetables | Fresh | 8 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Beet Filling and mellow in flavor, beets are a staple of peasant cooking. | food · Vegetables | Rotten | — |
| — | |
| Bilberry | ||||||
| Bilberry Local herbalists regard bilberries as a trusted remedy for stomachaches. | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Bilberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bilberry Pie | ||||||
| Bilberry Pie Not a single major celebration in Aldor is complete without a bilberry pie. Any reputable hostess has a personal take on this scrumptious dish. | food · Baked goods | Fresh | 99 |
| Sit. Morale Change, Fatigue Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Bilberry Pie Regrettably, the festivities had come to an end before anyone had a chance to eat it. | food · Baked goods | Rotten | — |
| — | |
| Blueberry | ||||||
| Blueberry Sweet, with a touch of pleasant sourness. Simply delicious. | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Fatigue Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Blueberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bogbean Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in various tonics. | food · Herbs | Fresh | 5 |
| — | |
| Bottle Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever. | beverage | Beverages | 4 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bottle Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever. | beverage | Beverages | 4 | After use: Drunkenness, ceil(60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_bottle_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_bottle_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml | — | |
| Bowl 黑不溜秋,沾了太多肥油。 | beverage | Beverages | 2 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Brandy Expensive, but not without its benefits. Royal physicians have been using brandy for years to "treat" monarchs' coughs and headaches - there haven't been many complaints so far. | alcohol | Beverages | 100 |
Causes moderate Drunkenness. | After use: Drunkenness, ceil(180 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_brandy_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_brandy_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Intoxication Change, Pain Change, Sit. Sanity Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bread | ||||||
| Bread 一大块面包,乡下烤法,有点粘牙。 | food · Baked goods | Fresh | 21 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Moldy Bread 上面长了厚厚一层霉。 | food · Baked goods | Rotten | — |
| — | |
| Brynn Vermouth A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and goes down smoothly. | alcohol | Beverages | 75 |
Causes light Drunkenness. | After use: Drunkenness, ceil(100 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine1_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine1_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Intoxication Change, Pain Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bucket Can be used to haul some cool well water on a hot day. | beverage | Beverages | 9 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Bunting | ||||||
| Bunting Buntings have a distinct preference for building their nests near cultivated fields. | food · Poultry | Fresh | 22 |
| — | |
| Rotten Bunting Buntings have a distinct preference for building their nests near cultivated fields. | food · Poultry | Rotten | — | — | ||
| Burdock This weed grows along roads and fences. Its roots are valued for their numerous medicinal properties. | food · Herbs | Fresh | 5 |
| — | |
| Burnet A herb used to staunch fresh wounds and keep infection at bay. | food · Herbs | Fresh | 5 |
| — | |
| Butter | ||||||
| Butter As the saying goes, butter makes everything better. Can add it to pretty much anything. | Cooking additives | Fresh | 15 |
When added to a dish during cooking, grants it an additional effect:+25% Hunger Resistance +1% Diet Morale | — | |
| Spoiled Butter A rare case when butter only makes everything worse. | food · Unclassified | Rotten | 2 |
| — | |
| Butterfly 色彩斑斓,轻翼翩跹,令人不禁想到人生易逝。 | food · Unclassified | Fresh | 1 |
| — | |
| Cabbage | ||||||
| Cabbage Cabbage makes up nearly half the diet of an average peasant: it's eaten raw, boiled, stewed, pickled... | food · Vegetables | Fresh | 18 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Cabbage Before it rotted away, it could feed an entire family. | food · Vegetables | Rotten | — |
| — | |
| Carrot | ||||||
| Carrot An excellent garnish... once you wash the dirt off. | food · Vegetables | Fresh | 8 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Carrot An excellent garnish... once you wash the dirt off. | food · Vegetables | Rotten | — |
| — | |
| Chanterelle | ||||||
| Chanterelle Only has the faintest smell - something between fruity and earthy. | food · Mushrooms | Fresh | 2 |
| Hunger Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Chanterelle Properly roasting chanterelles gives them a golden color and an irresistible taste. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Chanterelle Only has the faintest smell - something between fruity and earthy. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Cheese | ||||||
| Cheese 不论早中晚,吃点这个都不会错。 | food · Dairy | Fresh | 21 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Cheese It's not the kind of mold that makes cheese more refined. | food · Dairy | Rotten | — |
| — | |
| Chicken | ||||||
| Chicken Chickens aren't picky. All they want from life is a warm coop and a handful of grain. | food · Unclassified | Fresh | 34 |
| — | |
| Rotten Chicken Chickens aren't picky. All they want from life is a warm coop and a handful of grain. | food · Unclassified | Rotten | — | — | ||
| Chicken Egg | ||||||
| Chicken Egg According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end. | food · Unclassified | Fresh | 7 |
| Immunity Change, Healing Efficiency, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Boiled Chicken Egg According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end. | food · Unclassified | Cooked | 7 |
| Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Chicken Egg Nothing will hatch from this egg, that's for sure. | food · Unclassified | Rotten | — |
| — | |
| Cooked Harpy Egg | ||||||
| Cooked Harpy Egg Even such a "delicacy" has its connoisseurs. Their taste aside, harpy eggs are indeed remarkably nutritious. | food · Ingredients | Fresh | 30 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting | |
| Harpy Egg A well-brewed infusion made with harpy egg yolks can get even a dying man back on his feet - the stench alone speaks strongly in favor of this claim. | food · Ingredients | Fresh | 90 |
| — | |
| Rotten Harpy Egg It smells pretty much the same as a fresh one. | food · Ingredients | Rotten | — |
| — | |
| Crimson Spleenwort Crimson spleenwort is used to hasten recovery and healing after complex surgical procedures. Supposedly, it grows only in soil frequently soaked with blood. | food · Herbs | Fresh | 100 |
Grants the following effect for 360 turns:Improves the Condition of all body parts by 0.1% Reduces the effect of damaged body parts on Max Health Threshold by 30% | — | |
| Crockpot Stew | ||||||
| Crockpot Stew A staple dish of Aldorian foresters - whatever you bag during a hunt, all of it goes into the pot. | food · Dishes | Cooked | 60 |
| Hunger Resistance, Healing Efficiency, Fumble Chance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Crockpot Stew A staple dish of Aldorian foresters - whatever you bag during a hunt, all of it goes into the pot. | food · Dishes | Rotten | — |
| — | |
| Custard Muffin | ||||||
| Custard Muffin The cream filling was invented by a Nistrian court cook, back when the Great Despot had grown so bored with the palace menu that the kitchen staff had every reason to fear for their necks. | food · Baked goods | Fresh | 20 |
| Sit. Morale Change, Sit. Sanity Change, Energy Restoration — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Custard Muffin The cream filling was invented by a Nistrian court cook, back when the Great Despot had grown so bored with the palace menu that the kitchen staff had every reason to fear for their necks. | food · Baked goods | Rotten | — |
| — | |
| Dark Ale A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and makes the hardships of working in the fields easier to tolerate. | alcohol | Beverages | 10 |
Causes light Drunkenness. | After use: Drunkenness, ceil(20 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_ale_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_ale_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Pain Change — Temporary attribute modifiers: at most 4 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 4 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Daytaler Stew | ||||||
| Daytaler Stew Filling, tasty, and fast to cook - just what a worker needs after a day of toiling in the fields. | food · Dishes | Cooked | 36 |
| Hunger Resistance, Healing Efficiency, Fatigue Resistance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 360 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Daytaler Stew Filling, tasty, and fast to cook - just what a worker needs after a day of toiling in the fields. | food · Dishes | Rotten | — |
| — | |
| Death Cap | ||||||
| Death Cap It has claimed the lives of many careless foragers. | food · Mushrooms | Fresh | 2 |
| — | |
| Roasted Death Cap If you are certain you want to eat it - go ahead. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Death Cap It has claimed the lives of many careless foragers. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Dragon Fruit | ||||||
| Dragon Fruit It's hard to believe this weird fruit could come from our world. The taste is nothing short of amazing. | food · Fruit | Fresh | 60 |
| Immunity Change, Pain Change, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Dragon Fruit Perhaps you can still sell this peculiar fruit even in its current state. Don't expect many takers, though. | food · Fruit | Rotten | — |
| — | |
| Dragonfly Dragonflies make good lures that are particularly attractive to small and medium fish. | food · Unclassified | Fresh | 1 |
| — | |
| Duck | ||||||
| Duck Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world. | food · Poultry | Fresh | 34 |
| — | |
| Rotten Duck Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world. | food · Poultry | Rotten | — | — | ||
| Egg | ||||||
| Egg 从前有道敕令要求鸡蛋必须打小头,不过这个规定早就没几个人记得了。 | food · Unclassified | Fresh | 5 |
| Immunity Change, Healing Efficiency, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Boiled Egg 空口吃比较寡淡,配点儿别的才好吃。 | food · Unclassified | Cooked | 5 |
| Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Egg Nothing will hatch from this egg, that's for sure. | food · Unclassified | Rotten | — |
| — | |
| Elven Citrus | ||||||
| Elven Citrus Hideously sour but very healthy. The nobles cringe but keep eating them. | food · Fruit | Fresh | 45 |
| Immunity Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Elven Citrus Now it's not only hideously sour but also has a rotten aftertaste. | food · Fruit | Rotten | — |
| — | |
| Elven Ice Wine This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes according to a secret recipe. Local nobles are willing to sell their souls for just a single sip. | alcohol | Beverages | 125 |
Causes light Drunkenness. | After use: Drunkenness, ceil(60 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine2_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine2_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Intoxication Change, Pain Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 150 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 150 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Elven Mud An export version of a popular elven drink. Tastes awful, but it does brace you up. | beverage | Beverages | 200 |
Causes Vigor. | After use: Vigor, 240 turns.
data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_fresh_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_b_fresh_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_inv_coffee_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_mental_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_b_fresh_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_coffee_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml Thirst Change, Energy Restoration — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Essence of Deliverance Who'd have thought that combining a "petrified moment", "blooming sanity", and other lofty-sounding ingredients would result in such a foul-smelling brew? | beverage | Beverages | 600 |
| Temporary Morale, Energy Restoration, Magic Resistance, Arcane Resistance, Unholy Resistance, Sacred Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 360 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Fig | ||||||
| Fig A fruit frequently peddled by eastern merchants, tempting buyers with promises of elven longevity. | food · Fruit | Fresh | 25 |
| Immunity Change, Sit. Morale Change, Health Restoration — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Dried Fig Dried figs lose some of their health benefits but become noticeably sweeter, more filling, and much less prone to spoilage. | food · Fruit | Rotten | 25 |
| Hunger Change, Immunity Change, Sit. Morale Change, Health Restoration — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Fish Skewer | ||||||
| Fish Skewer Bits of fish and vegetables, roasted to a crisp over an open fire. | food · Dishes | Cooked | 22 |
| Hunger Resistance, Energy Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fish Skewer Bits of fish and vegetables, roasted to a crisp over an open fire. | food · Dishes | Rotten | — |
| — | |
| Fish Soup | ||||||
| Fish Soup A hearty and delicious soup made with a recipe from one of the Aldorian fishing villages. | food · Dishes | Cooked | 28 |
| Hunger Resistance, Healing Efficiency, Experience Gain, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fish Soup A hearty and delicious soup made with a recipe from one of the Aldorian fishing villages. | food · Dishes | Rotten | — |
| — | |
| Fish with Vegetables | ||||||
| Fish with Vegetables A lightly seared fish fillet with an excellent side dish of roasted vegetables. | food · Dishes | Cooked | 44 |
| Hunger Resistance, Health Restoration, Energy Restoration, Experience Gain — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fish with Vegetables A lightly seared fish fillet with an excellent side dish of roasted vegetables. | food · Dishes | Rotten | — |
| — | |
| Flask Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever. | beverage | Beverages | 5 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Flatbread | ||||||
| Flatbread A flatbread made of wheat flour is a common lunch of poor city folks. | food · Baked goods | Fresh | 11 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Flatbread A flatbread made of wheat flour is a common lunch of poor city folks. | food · Baked goods | Rotten | — |
| — | |
| Fleawort There once lived a herbalist who insisted on treating pretty much everything with fleawort, from seizures to postpartum delirium. If the rumors are true, he himself died of gangrene. | food · Herbs | Fresh | 5 |
| — | |
| Fly Agaric | ||||||
| Fly Agaric Not as deceptive as a death cap, it's easily recognizable by its bright colors. | food · Mushrooms | Fresh | 2 |
| — | |
| Roasted Fly Agaric Thoroughly boiling and roasting fly agarics makes them almost safe to consume. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Intoxication Change, Pain Change, Pain Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Fly Agaric Not as deceptive as a death cap, it's easily recognizable by its bright colors. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Fondue | ||||||
| Fondue This dish's origins are shrouded in mystery, though much points to Sentian shepherds and the abundance of cheese in their daily provisions. | food · Dishes | Cooked | 65 |
| Healing Efficiency, Fatigue Resistance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fondue This dish's origins are shrouded in mystery, though much points to Sentian shepherds and the abundance of cheese in their daily provisions. | food · Dishes | Rotten | — |
| — | |
| Fried Eggs | ||||||
| Fried Eggs 没有什么菜的作法能比这个还简单了。 | food · Dishes | Cooked | 18 |
| Hunger Resistance, Max Energy — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fried Eggs 都这样了,别吃了。 | food · Dishes | Rotten | — |
| — | |
| Fruit Salad | ||||||
| Fruit Salad A light dessert that is usually prepared during the early fall, when market stalls are overflowing with fresh fruit. | food · Dishes | Cooked | 24 |
| Intoxication Change, Health Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 240 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fruit Salad A light dessert that is usually prepared during the early fall, when market stalls are overflowing with fresh fruit. | food · Dishes | Rotten | — |
| — | |
| Fruit Soup | ||||||
| Fruit Soup The fashion for this light summer dessert began in the noble houses of Maen, where fruit is not so easy to come by. | food · Dishes | Cooked | 36 |
| Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: Butter Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Fruit Soup The fashion for this light summer dessert began in the noble houses of Maen, where fruit is not so easy to come by. | food · Dishes | Rotten | — |
| — | |
| Garlic | ||||||
| Garlic Some say its smell drives away evil spirits. In reality, it drives away pretty much everyone. | food · Vegetables | Fresh | 4 |
| Immunity Change, Intoxication Change, Unholy Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Garlic Some say its smell drives away evil spirits. In reality, it drives away pretty much everyone. | food · Vegetables | Rotten | — |
| — | |
| Garlic Cheese Bread | ||||||
| Garlic Cheese Bread A loaf of fresh bread stuffed with a mix of melted cheese and finely chopped garlic. | food · Dishes | Cooked | 62 |
| Hunger Resistance, Intoxication Resistance, Health Restoration, Energy Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Moldy Garlic Cheese Bread A loaf of fresh bread stuffed with a mix of melted cheese and finely chopped garlic. | food · Dishes | Rotten | — |
| — | |
| Ginger Root An elven plant with a tart taste and fragrant aroma. Reputedly, it helps with hangovers and other similar ailments. | food · Herbs | Fresh | 30 |
Helps you get sober faster. | Intoxication Change, Healing Efficiency — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Glazed Wolf Tongue | ||||||
| Glazed Wolf Tongue The inhabitants of Fjall are singularly talented at preparing decent meals even from seemingly inedible ingredients. | food · Dishes | Cooked | 65 |
| Hunger Resistance, Fortitude, Bleed Resistance, Move Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Glazed Wolf Tongue The inhabitants of Fjall are singularly talented at preparing decent meals even from seemingly inedible ingredients. | food · Dishes | Rotten | — |
| — | |
| Goat Cheese | ||||||
| Goat Cheese The smell may be questionable, but the taste is perfectly fine. | food · Dairy | Fresh | 19 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Goat Cheese The smell may be questionable, but the taste is perfectly fine. | food · Dairy | Rotten | — |
| — | |
| Gooseberry | ||||||
| Gooseberry 特别酸,酸到能影响人的心情。 | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Healing Efficiency — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Gooseberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Grape | ||||||
| Grape | food · Berries | Fresh | 9 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Grape | food · Berries | Rotten | — |
| — | |
| Gray Crab | ||||||
| Gray Crab Brynn boys rarely miss an opportunity to go diving for crabs - not only is it great fun, but it also offers a chance to earn some coin. | food · Unclassified | Fresh | 14 |
| — | |
| Rotten Gray Crab Brynn boys rarely miss an opportunity to go diving for crabs - not only is it great fun, but it also offers a chance to earn some coin. | food · Unclassified | Rotten | — | — | ||
| Green Salad | ||||||
| Green Salad A portion of juicy cabbage leaves tossed with slices of tangy onion and some other greens. | food · Dishes | Cooked | 17 |
| Intoxication Change, Health Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Green Salad A portion of juicy cabbage leaves tossed with slices of tangy onion and some other greens. | food · Dishes | Rotten | — |
| — | |
| Gruel | ||||||
| Gruel A thin porridge of questionable origin. Stuffing one's stomach with it is barely enough to dull the hunger. | food · Dishes | Cooked | 5 |
| Hunger Resistance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Gruel A thin porridge of questionable origin. Stuffing one's stomach with it is barely enough to dull the hunger. | food · Dishes | Rotten | — |
| — | |
| Gulon Liver | ||||||
| Gulon Liver | food · Ingredients | Fresh | 300 |
| — | |
| Roasted Gulon Liver It is widely believed that consuming a gulon's liver can greatly extend one's lifespan. | food · Ingredients | Cooked | 75 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting | |
| Salted Gulon Liver It is widely believed that consuming a gulon's liver can greatly extend one's lifespan. | food · Ingredients | Salted | 87 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting | |
| Rotten Gulon Liver 有一种特有的臭味。 | food · Ingredients | Rotten | — |
| — | |
| Gulon Liver in Apples | ||||||
| Gulon Liver in Apples Gulon hunting has long been a beloved pastime of the Sentian aristocracy. At first, it was just the thrill of danger that drew them in - but then their cooks figured out which parts of the beast could be turned into a delicacy... | food · Dishes | Cooked | 180 |
| Hunger Resistance, Weapon Damage, Crit Efficiency — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Gulon Liver in Apples Gulon hunting has long been a beloved pastime of the Sentian aristocracy. At first, it was just the thrill of danger that drew them in - but then their cooks figured out which parts of the beast could be turned into a delicacy... | food · Dishes | Rotten | — |
| — | |
| Handful of Flour 一把细面,筛去了大多数杂质。 | food · Unclassified | Fresh | 8 |
| — | |
| Harpy Omelette a la Brynn | ||||||
| Harpy Omelette a la Brynn Brynnians are infamous for their culinary indulgences. Who else could have tried to turn harpy eggs into an omelette? And who else could have succeeded in making it so delectable? | food · Dishes | Cooked | 86 |
| Intoxication Resistance, Max Health, Max Energy, Energy Restoration, Control Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Harpy Omelette a la Brynn Brynnians are infamous for their culinary indulgences. Who else could have tried to turn harpy eggs into an omelette? And who else could have succeeded in making it so delectable? | food · Dishes | Rotten | — |
| — | |
| Harpy Stomach | ||||||
| Harpy Stomach Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid in particular is a subject of research for many natural philosophers. | food · Ingredients | Fresh | 120 |
| — | |
| Cooked Harpy Stomach Doesn't seem like simple roasting will cut it here... | food · Ingredients | Cooked | 30 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting | |
| Salted Harpy Stomach For better or for worse, it's a thing that exists. | food · Ingredients | Salted | 42 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting | |
| Rotten Harpy Stomach Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid in particular is a subject of research for many natural philosophers. | food · Ingredients | Rotten | — |
| — | |
| Hedgehog | ||||||
| Hedgehog Despite their small size, hedgehogs are brave, inquisitive little critters. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Hedgehog Despite their small size, hedgehogs are brave, inquisitive little critters. | food · Unclassified | Rotten | — | — | ||
| Hemp Hemp stalks can be woven into cheap, sturdy ropes. Of course, that's not the only use for this plant... | food · Herbs | Fresh | 5 |
| — | |
| Henbane Henbane excites the senses, but in large amounts, it's a deadly poison. In some places, it is even added to beer... to make the drinking merrier, so to speak. | food · Herbs | Fresh | 5 |
25% chance to cause Battle Rage. The chance increases up to 100% depending on Intoxication. |
data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_rage_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_rage_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_inv_henbane_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_physical_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_physical_buff_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_b_rage_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_rage_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_rage_Alarm_2.gml | — |
| Herb-Roasted Fish | ||||||
| Herb-Roasted Fish This dish's unique aroma is created by a carefully measured mix of herbs and vegetables. | food · Dishes | Cooked | 42 |
| Hunger Resistance, Energy Restoration, Experience Gain — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Herb-Roasted Fish This dish's unique aroma is created by a carefully measured mix of herbs and vegetables. | food · Dishes | Rotten | — |
| — | |
| Honey Crepes | ||||||
| Honey Crepes Honey crepe eating contests are an old Aldwynn custom. Some even manage to die during them, raising the stakes and making these events all the more entertaining for the onlookers. | food · Dishes | Cooked | 70 |
| Healing Efficiency, Max Energy, Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: Butter Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Honey Crepes Honey crepe eating contests are an old Aldwynn custom. Some even manage to die during them, raising the stakes and making these events all the more entertaining for the onlookers. | food · Dishes | Rotten | — |
| — | |
| Honey Hyssop With the proper dosage, honey hyssop can quickly bring anyone back to health, unless the patient has already given up on themselves. | food · Herbs | Fresh | 100 |
Grants the following effect for 360 turns:Restoration replenishes twice as much Health per tick | — | |
| Honey-Glazed Ham | ||||||
| Honey-Glazed Ham A centerpiece of any festive spread - the aroma alone is enough to sway even the pickiest of gourmands. | food · Dishes | Cooked | 80 |
| Hunger Resistance, Healing Efficiency, Energy Restoration, Weapon Damage, Bleed Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1200 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Honey-Glazed Ham A centerpiece of any festive spread - the aroma alone is enough to sway even the pickiest of gourmands. | food · Dishes | Rotten | — |
| — | |
| Honeycomb | ||||||
| Honeycomb 既能当甜食,也能当药品。 | food · Unclassified | Fresh | 18 |
| Immunity Change, Intoxication Change, Healing Efficiency — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Honeycomb 都这样了,别吃了。 | food · Unclassified | Rotten | — |
| — | |
| Hop Cone The practice of adding hops to beer emerged during the Radiant Wars: long campaigns required less perishable drinks. | food · Herbs | Fresh | 5 |
| — | |
| Horsetail Horsetail is well known as a powerful astringent. It shouldn't be abused, though - cattle that graze on horsetail often end up dead from poisoning. | food · Herbs | Fresh | 5 |
| — | |
| Hunter-Style Drumsticks | ||||||
| Hunter-Style Drumsticks They taste best when cooked over a campfire with the fowl you personally procured. | food · Dishes | Cooked | 72 |
| Hunger Resistance, Energy Restoration, Bleed Resistance, Rending Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Hunter-Style Drumsticks They taste best when cooked over a campfire with the fowl you personally procured. | food · Dishes | Rotten | — |
| — | |
| Jar 这个罐子装过好吃的东西。 | beverage | Beverages | 2 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Jay | ||||||
| Jay The skittishness of jays is perhaps the main reason for their large population. | food · Poultry | Fresh | 10 |
| — | |
| Rotten Jay The skittishness of jays is perhaps the main reason for their large population. | food · Poultry | Rotten | — | — | ||
| Jibean Roast with Figs | ||||||
| Jibean Roast with Figs The only Jibean things about it are the name and the figs: created by a Brynn chef, the recipe is a blatant guess at what an Orient dish might look like. | food · Dishes | Cooked | 170 |
| Hunger Resistance, Healing Efficiency, Energy Restoration, Cooldowns Duration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1200 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Jibean Roast with Figs The only Jibean things about it are the name and the figs: created by a Brynn chef, the recipe is a blatant guess at what an Orient dish might look like. | food · Dishes | Rotten | — |
| — | |
| Jibian Spices Pleasantly piquant - just the thing you need to introduce a pinch of exotic flavor to local foods. | Cooking additives | Fresh | 70 | When added to a dish during cooking, grants it an additional effect:+10% Situational Sanity +4% Diet Morale | — | |
| Jug 这样东西家家户户都有。 | beverage | Beverages | 3 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Jug of Milk | ||||||
| Jug of Spoiled Milk There are at least a dozen uses for sour milk in a frugal household. | beverage | Rotten | — |
| — | |
| Jug of Milk 满满一壶甜丝丝的鲜奶。 | beverage | Beverages | 15 |
| Hunger Resistance, Intoxication Resistance, Crushing Resistance — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Kipfel | ||||||
| Kipfel The debate about whether Aldorian kipfels are actual bagels or mere bagel-likes hasn't stopped since their first appearance on the market. | food · Baked goods | Fresh | 16 |
| Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Moldy Kipfel The debate about whether Aldorian kipfels are actual bagels or mere bagel-likes hasn't stopped since their first appearance on the market. | food · Baked goods | Rotten | — |
| — | |
| Lavender Lavender brews are helpful for fortifying the body and the soul in equal measure. | food · Herbs | Fresh | 5 |
| — | |
| Leek | ||||||
| Leek Fresh, green, and crisp. It'll go perfectly with most dishes. | food · Vegetables | Fresh | 6 |
| Immunity Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Leek Fresh, green, and crisp. It'll go perfectly with most dishes. | food · Vegetables | Rotten | — |
| — | |
| Lentil Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation. | food · Herbs | Fresh | 5 |
| — | |
| Lentil Soup | ||||||
| Lentil Soup Lentil soup is good for the mind and spirit. Or so they say. | food · Dishes | Cooked | 20 |
| Healing Efficiency, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Lentil Soup Lentil soup is good for the mind and spirit. Or so they say. | food · Dishes | Rotten | — |
| — | |
| Lentils Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation. | food · Vegetables | Fresh | 5 |
| — | |
| Lingonberry | ||||||
| Lingonberry Juicy and sugary. Goes into herbal brews, remedies, and jams. | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Pain Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Lingonberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Long Bread | ||||||
| Long Bread An invention of Brynn bakers and one they take great pride in. Naturally, records for baking the longest loaf in the city are broken with enviable regularity. | food · Baked goods | Fresh | 30 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Moldy Long Bread An invention of Brynn bakers and one they take great pride in. Naturally, records for baking the longest loaf in the city are broken with enviable regularity. | food · Baked goods | Rotten | — |
| — | |
| Maen-Style Honeyed Azurecap | ||||||
| Maen-Style Honeyed Azurecap A delicacy fit for a Magister of Maen Academy. | food · Dishes | Cooked | 170 |
| Intoxication Change, Energy Replenishment, Fatigue Resistance, Magic Power — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Learn this recipe first Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Maen-Style Honeyed Azurecap A delicacy fit for a Magister of Maen Academy. | food · Dishes | Rotten | — |
| — | |
| Maggot | food · Unclassified | Fresh | 1 |
| — | |
| Mannshire Fair Salad | ||||||
| Mannshire Fair Salad Before the war, the annual Mannshire fair would greet guests from all over the realm - the flavor of local fruit was the stuff of stories. | food · Dishes | Cooked | 32 |
| Intoxication Change, Health Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Learn this recipe first Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Mannshire Fair Salad Before the war, the annual Mannshire fair would greet guests from all over the realm - the flavor of local fruit was the stuff of stories. | food · Dishes | Rotten | — |
| — | |
| Mannshire Fortified The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock. | alcohol | Beverages | 50 |
Causes light Drunkenness. | After use: Drunkenness, ceil(80 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_wine_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Intoxication Change, Pain Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Marble Truffle | ||||||
| Marble Truffle The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles. | food · Mushrooms | Fresh | 100 |
Grants the following effect for 360 turns:Increases the effectiveness of Immunity when recovering from Intoxication by 100% | — | |
| Roasted Marble Truffle The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles. | food · Mushrooms | Cooked | 50 |
| Hunger Change, Immunity Change, Intoxication Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Marble Truffle The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles. | food · Mushrooms | Rotten | — |
| — | |
| Mead Northerners can go for weeks without a single crumb of bread, but they start to wither after three days without mead. | alcohol | Beverages | 20 |
Causes light Drunkenness. | After use: Drunkenness, ceil(40 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_mead_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_mead_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Thirst Change, Intoxication Change, Pain Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Meat Omelette | ||||||
| Meat Omelette Even a child can make an omelette, but only a proficient cook can do it well. | food · Dishes | Cooked | 40 |
| Hunger Resistance, Max Energy, Energy Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 240 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Meat Omelette Even a child can make an omelette, but only a proficient cook can do it well. | food · Dishes | Rotten | — |
| — | |
| Meat Skewer | ||||||
| Meat Skewer Bits of meat and vegetables, roasted to a crisp over an open fire. | food · Dishes | Cooked | 27 |
| Hunger Resistance, Energy Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Meat Skewer Bits of meat and vegetables, roasted to a crisp over an open fire. | food · Dishes | Rotten | — |
| — | |
| Meatballs | ||||||
| Meatballs It's not that hard to make meatballs. The accompanying sauce, on the other hand... | food · Dishes | Cooked | 50 |
| Hunger Resistance, Energy Restoration, Crit Efficiency — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Meatballs It's not that hard to make meatballs. The accompanying sauce, on the other hand... | food · Dishes | Rotten | — |
| — | |
| Mindwort Mindwort is a potent sedative, helpful in the recovery from major shocks. | food · Herbs | Fresh | 5 |
Helps you get sober faster.Reduces the duration of Bad Trip by 5-10 turns. | — | |
| Miner Stew | ||||||
| Miner Stew A bold response to lackluster rations and persistent rockeater infestations - this is also the only known recipe for rendering the creatures' flesh safe for consumption. | food · Dishes | Cooked | 30 |
| Hunger Resistance, Healing Efficiency, Fatigue Resistance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 420 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 420 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Miner Stew A bold response to lackluster rations and persistent rockeater infestations - this is also the only known recipe for rendering the creatures' flesh safe for consumption. | food · Dishes | Rotten | — |
| — | |
| Moose Kidney | ||||||
| Moose Kidney Useful for creating powerful remedies as well as delightful stews. | food · Ingredients | Fresh | 125 |
| — | |
| Roasted Moose Kidney Useful for creating powerful remedies as well as delightful stews. | food · Ingredients | Cooked | 31 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting | |
| Salted Moose Kidney Useful for creating powerful remedies as well as delightful stews. | food · Ingredients | Salted | 44 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting | |
| Rotten Moose Kidney Useful for creating powerful remedies as well as delightful stews. | food · Ingredients | Rotten | — |
| — | |
| Morel | ||||||
| Morel A peculiarly shaped mushroom with a distinctive sponge-like cap. | food · Mushrooms | Fresh | 2 |
| Hunger Change, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Morel Suspicious appearance aside, fried morels aren't just edible - they're genuinely good. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Morel A peculiarly shaped mushroom with a distinctive sponge-like cap. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Mug Would be much more preferable if it was filled to the brim with foamy ale... | beverage | Beverages | 2 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Mushroom Salad | ||||||
| Mushroom Salad A single mushroom salad is unlikely to sate your hunger, but at least the taste is sublime. | food · Dishes | Cooked | 16 |
| Intoxication Change, Health Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Mushroom Salad A single mushroom salad is unlikely to sate your hunger, but at least the taste is sublime. | food · Dishes | Rotten | — |
| — | |
| Mushroom Stew | ||||||
| Mushroom Stew A serving of robust mushroom soup. Smells like the forest. | food · Dishes | Cooked | 18 |
| Healing Efficiency, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Mushroom Stew A serving of robust mushroom soup. Smells like the forest. | food · Dishes | Rotten | — |
| — | |
| Mussel | ||||||
| Mussel The shell is shut tight: the mollusk inside is still alive. | food · Unclassified | Fresh | 7 |
| Hunger Change, Immunity Change, Experience Gain — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Cooked Mussel For a poor Brynnian, catching and boiling some mussels is the simplest way to avoid going to bed on an empty stomach. | food · Unclassified | Cooked | 7 |
| Hunger Change, Immunity Change, Experience Gain — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Mussel The shell is shut tight: the mollusk inside is still alive. | food · Unclassified | Rotten | — |
| — | |
| Mussel Chowder | ||||||
| Mussel Chowder Mussel chowder can be found on the tables of both the poor and the rich. The only difference is that the poor have to catch the mussels themselves. | food · Dishes | Cooked | 44 |
| Hunger Resistance, Sit. Sanity Change, Healing Efficiency, Experience Gain, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Mussel Chowder Mussel chowder can be found on the tables of both the poor and the rich. The only difference is that the poor have to catch the mussels themselves. | food · Dishes | Rotten | — |
| — | |
| Nettle For all its prickly nature, nettle leaves and stems are used both as food and in medicine. | food · Herbs | Fresh | 5 |
| — | |
| Nistrian Condiments The culinary customs of Nistra are deeply rooted in history: its spices have barely changed since the days of Axonian feasts. | Cooking additives | Fresh | 50 | When added to a dish during cooking, grants it an additional effect:+10% Situational Morale +2% Diet Morale | — | |
| Onion | ||||||
| Onion 一层又一层,没有看起来这么简单。 | food · Vegetables | Fresh | 4 |
| Immunity Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Onion Turned brown under the sun and started sprouting little white hairs. | food · Vegetables | Rotten | — |
| — | |
| Osbrook Bread Bowl Stew | ||||||
| Osbrook Bread Bowl Stew 这是奥斯布鲁克对这个世界最大的贡献。 | food · Dishes | Cooked | 94 |
| Hunger Resistance, Health Restoration, Healing Efficiency, Fumble Chance, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1600 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Osbrook Bread Bowl Stew 馊了的奥斯布鲁克面包碗 | food · Dishes | Rotten | — |
| — | |
| Owl | ||||||
| Owl A lone hunter and the monarch of the nightly canopy. | food · Unclassified | Fresh | 12 |
| — | |
| Rotten Owl A lone hunter and the monarch of the nightly canopy. | food · Unclassified | Rotten | — | — | ||
| Pale Puffball | ||||||
| Pale Puffball The pale puffball is highly toxic - some accounts tell of a hired assassin fulfilling a contract by generously dispersing its spores throughout the victim's bedroom. | food · Mushrooms | Fresh | 30 |
| — | |
| Pale Puffball Cave-growing puffballs can easily be mistaken for benign ones - unless you have reason to question their origin. | food · Mushrooms | Cooked | 10 |
| Hunger Change, Intoxication Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Pale Puffball Some spores have already dispersed, but those left behind have become even more toxic. | food · Mushrooms | Rotten | — |
| Intoxication Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Pancakes | ||||||
| Pancakes 这一沓松饼用料扎实,看着就让人流口水。 | food · Baked goods | Cooked | 30 |
| Max Energy, Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: Butter Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Pancakes 闻着就没胃口了。 | food · Baked goods | Rotten | — |
| — | |
| Peach | ||||||
| Peach The peach came to Aldor from the East in ancient times: back then, it was known as a "royal fruit". | food · Fruit | Fresh | 18 |
| Immunity Change, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Peach The peach came to Aldor from the East in ancient times: back then, it was known as a "royal fruit". | food · Fruit | Rotten | — |
| — | |
| Pear | ||||||
| Pear | food · Fruit | Fresh | 9 |
| Immunity Change, Health Restoration — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Pear 看着就不想吃了…… | food · Fruit | Rotten | — |
| — | |
| Peasant Stew | ||||||
| Peasant Stew Cooked with whatever was at hand. Helps fill the belly a bit. | food · Dishes | Cooked | 13 |
| Healing Efficiency, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Peasant Stew Cooked with whatever was at hand. Helps fill the belly a bit. | food · Dishes | Rotten | — |
| — | |
| Penny Bun | ||||||
| Penny Bun Penny buns are good for the body - the taste is beyond dispute as well. | food · Mushrooms | Fresh | 2 |
| Hunger Change, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Penny Bun Penny buns are good for the body - the taste is beyond dispute as well. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Hunger Resistance, Fatigue Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Penny Bun Penny buns are good for the body - the taste is beyond dispute as well. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Pigeon | ||||||
| Pigeon Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver. | food · Unclassified | Fresh | 12 |
| — | |
| Rotten Pigeon Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver. | food · Unclassified | Rotten | — | — | ||
| Pinecap | ||||||
| Pinecap Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic. | food · Mushrooms | Fresh | 2 |
| Hunger Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Pinecap Not the most substantial snack but an undeniably tasty one. | food · Mushrooms | Cooked | 2 |
| Hunger Change, Intoxication Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Pinecap Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic. | food · Mushrooms | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Poppy Not a single pain-relieving mixture is complete without poppy sap. | food · Herbs | Fresh | 5 |
| — | |
| Pot of Milk | ||||||
| Pot of Spoiled Milk A fine pot like this can be used to cook many things: porridge, meat, soup... | beverage | Rotten | 60 |
| — | |
| Pot of Milk A fine pot like this can be used to cook many things: porridge, meat, soup... | beverage | Beverages | 60 |
| Hunger Resistance, Intoxication Resistance, Crushing Resistance — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Pot of Water A fine pot like this can be used to cook many things: porridge, meat, soup... | beverage | Beverages | 60 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Pot Roast | ||||||
| Pot Roast It takes an experienced cook to prepare this dish without making a single mistake. | food · Dishes | Cooked | 66 |
| Hunger Resistance, Max Health, Energy Restoration, Crit Efficiency — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Pot Roast It takes an experienced cook to prepare this dish without making a single mistake. | food · Dishes | Rotten | — |
| — | |
| Potato | ||||||
| Potato You can eat it raw. But why would you? | food · Vegetables | Fresh | 5 |
| — | |
| Baked Potato You can eat it raw. But why would you? | food · Vegetables | Cooked | 5 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Potato You can eat it raw. But why would you? | food · Vegetables | Rotten | — |
| — | |
| Potatoes with Mushrooms | ||||||
| Potatoes with Mushrooms One of those timeless combinations that never get old. | food · Dishes | Cooked | 16 |
| Hunger Resistance, Energy Restoration, Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 360 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Potatoes with Mushrooms One of those timeless combinations that never get old. | food · Dishes | Rotten | — |
| — | |
| Pretzel | ||||||
| Pretzel 咸味可口,很有营养。 | food · Baked goods | Fresh | 13 |
| Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Spoiled Pretzel | food · Baked goods | Rotten | — |
| — | |
| Ranger Brew | ||||||
| Spoiled Ranger Brew A dark, cloudy sludge that could easily be mistaken for clotted blood. | beverage | Rotten | — |
| — | |
| Ranger Brew A strange-smelling mixture prepared by Alda according to her father's recipe, made from a mysterious blend of woodland herbs and roots. | beverage | Beverages | — |
Grants the following effect for 2880 turns:-0.01% Fatigue Change +25% Hunger Resistance +25% Pain Resistance -10% Abilities Energy Cost +10% Experience Gain +5% Bonus Vision | After use: Ranger Brew, 2880 turns.
data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_inv_gamekeeper_brew_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_mental_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_b_gamekeeper_brew_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_gamekeeper_brew_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml | — |
| Raspberry | ||||||
| Raspberry So juicy it almost begs to be devoured by the handful. | food · Berries | Fresh | 2 |
| Hunger Change, Thirst Change, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Raspberry It falls apart into foul-smelling mush at the slightest touch. Disgusting. | food · Berries | Rotten | — |
| Hunger Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rat | ||||||
| Rat Rats carry so many diseases and breed so quickly that they are exterminated without the slightest regret. | food · Unclassified | Fresh | 4 |
| — | |
| Rotten Rat Rats carry so many diseases and breed so quickly that they are exterminated without the slightest regret. | food · Unclassified | Rotten | — | — | ||
| Raven | ||||||
| Raven Most people dislike ravens, viewing them as an ill omen of death, war, and grief. | food · Unclassified | Fresh | 4 |
| — | |
| Rotten Raven Most people dislike ravens, viewing them as an ill omen of death, war, and grief. | food · Unclassified | Rotten | — | — | ||
| Rhubarb Rhubarb stems are nutritious and aid digestion. The leaves, on the other hand, are mildly toxic and best avoided. | food · Herbs | Fresh | 5 |
| — | |
| Rique-Manger | ||||||
| Rique-Manger A common sight in the dining rooms of Brynn nobles, this dish sits somewhere in between a dessert and a light breakfast. | food · Dishes | Cooked | 40 |
| Sit. Morale Change, Max Energy, Fatigue Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Milk: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Rique-Manger A common sight in the dining rooms of Brynn nobles, this dish sits somewhere in between a dessert and a light breakfast. | food · Dishes | Rotten | — |
| — | |
| Roasted Crab Meat | ||||||
| Crab Meat It's usually gone from the stalls within the first hours of the morning, bought up by the servants of the wealthy. | food · Fish | Fresh | 10 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Crab Meat Whenever Aldorian kings stayed in Brynn, crabs were better off not showing themselves on the shore. | food · Fish | Cooked | 10 |
| Immunity Change, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Crab Meat The liberal application of salt drastically improves the longevity of any type of meat. | food · Fish | Salted | 22 |
| Immunity Change, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Crab Meat Judging by its look and smell, it's hopelessly rotten. | food · Fish | Rotten | — |
| — | |
| Roasted Drumstick | ||||||
| Raw Drumstick Convenient to hold, and gone before you know it. | food · Meat | Fresh | 17 |
| — | |
| Roasted Drumstick Convenient to hold, and gone before you know it. | food · Meat | Cooked | 17 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Drumstick The liberal application of salt drastically improves the longevity of any type of meat. | food · Meat | Salted | 29 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Drumstick Convenient to hold, and gone before you know it. | food · Meat | Rotten | — |
| — | |
| Roasted Fatty Meat | ||||||
| Fatty Meat A huge cut of fresh meat that all but asks to be thrown into a hot pan. | food · Large cuts of meat | Fresh | 38 |
When added to a dish during cooking, grants it an additional effect: -12% Hunger -3% Fatigue | — | |
| Roasted Fatty Meat A hefty steak, medium rare. A true warrior's lunch. | food · Large cuts of meat | Cooked | 38 |
When added to a dish during cooking, grants it an additional effect: -12% Hunger -3% Fatigue | Hunger Resistance, Fatigue Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Fatty Meat The liberal application of salt drastically improves the longevity of any type of meat. | food · Large cuts of meat | Salted | 50 |
When added to a dish during cooking, grants it an additional effect: -12% Hunger -3% Fatigue | Hunger Resistance, Fatigue Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Meat A hefty steak, medium rare. A true warrior's lunch. | food · Large cuts of meat | Rotten | — |
| — | |
| Roasted Fish Morsels | ||||||
| Fish Morsels Too small to be used as fish when cooking dishes. | food · Unclassified | Fresh | 8 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Fish Morsels Too small to be used as meat when cooking dishes. | food · Unclassified | Cooked | 8 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Fish Morsels The liberal application of salt drastically improves the longevity of any type of meat. | food · Unclassified | Salted | 16 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Fish Morsels Too small to be used as meat when cooking dishes. | food · Unclassified | Rotten | — |
| — | |
| Roasted Frog | ||||||
| Roasted Frog In Aldor, the practice of consuming frog meat is a point of contention: southerners eat frogs on a regular basis, while the rest of the realm shivers in disgust at the mere thought. | food · Meat | Fresh | 8 |
| — | |
| Rotten Frog In Aldor, the practice of consuming frog meat is a point of contention: southerners eat frogs on a regular basis, while the rest of the realm shivers in disgust at the mere thought. | food · Meat | Rotten | — | — | ||
| Roasted Meat Morsels | ||||||
| Meat Morsels Too small to be used as meat when cooking dishes. | food · Unclassified | Fresh | 10 |
| — | |
| Roasted Meat Morsels Makes for a disappointing meal - there's barely enough meat for one bite. | food · Unclassified | Cooked | 10 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Meat Morsels The liberal application of salt drastically improves the longevity of any type of meat. | food · Unclassified | Salted | 18 |
| Hunger Resistance — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Meat Morsels These bits may be tiny, but the stench travels for miles. | food · Unclassified | Rotten | — |
| — | |
| Roasted Red Fish | ||||||
| Red Fish | food · Fish | Fresh | 16 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Red Fish | food · Fish | Cooked | 16 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Red Fish The liberal application of salt drastically improves the longevity of any type of meat. | food · Fish | Salted | 28 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Red Fish When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | food · Fish | Rotten | — |
| — | |
| Roasted Red Fish | ||||||
| Red Fish | food · Fish | Fresh | 16 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Red Fish | food · Fish | Cooked | 16 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Red Fish The liberal application of salt drastically improves the longevity of any type of meat. | food · Fish | Salted | 28 |
When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Red Fish When added to a dish during cooking, grants it an additional effect: -2% Hunger +1% Immunity | food · Fish | Rotten | — |
| — | |
| Roasted Rockeater Flesh | ||||||
| Rockeater Flesh Slimy to the touch, the smell isn't any better. | food · Alchemy-related | Fresh | 8 |
| Intoxication Change, Sit. Sanity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Rockeater Flesh Thanks to thorough roasting, it's relatively edible. Tastes like stale oysters. | food · Alchemy-related | Cooked | 8 |
| Intoxication Change, Sit. Sanity Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Rotten Rockeater Flesh Thanks to thorough roasting, it's relatively edible. Tastes like stale oysters. | food · Alchemy-related | Rotten | — |
| Intoxication Change, Sit. Sanity Change — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Sea Eel | ||||||
| Sea Eel Catching an eel is no easy task: it's a sly, evasive fish that is rather picky about its habitat. | food · Fish | Fresh | 20 |
| — | |
| Roasted Sea Eel Can satisfy the palate of any gourmand. Then again, the Brynnians are always quick to insist that only they know how to cook eel meat *the right way*. Who would have thought? | food · Fish | Cooked | 20 |
| — | |
| Rotten Sea Eel Can satisfy the palate of any gourmand. Then again, the Brynnians are always quick to insist that only they know how to cook eel meat *the right way*. Who would have thought? | food · Fish | Rotten | — | — | ||
| Roasted Sinewy Meat | ||||||
| Raw Sinewy Meat In times of famine, many resort to eating rats, foxes, badgers, and other critters... Looks like history has come full circle. | food · Meat | Fresh | 12 |
| Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted Sinewy Meat Hunger is the best spice - eating this is better than starving. | food · Meat | Cooked | 12 |
| Hunger Resistance, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Sinewy Meat The liberal application of salt drastically improves the longevity of any type of meat. | food · Meat | Salted | 24 |
| Hunger Resistance, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 45 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Meat Hunger is the best spice - eating this is better than starving. | food · Meat | Rotten | — |
| — | |
| Roasted Tender Meat | ||||||
| Tender Meat | food · Meat | Fresh | 22 |
When added to a dish during cooking, grants it an additional effect: +1% Diet Morale | — | |
| Roasted Tender Meat Good enough to be served to the King himself - if only he hadn't gone and died. | food · Meat | Cooked | 22 |
When added to a dish during cooking, grants it an additional effect: +1% Diet Morale | Hunger Resistance, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Tender Meat The liberal application of salt drastically improves the longevity of any type of meat. | food · Meat | Salted | 34 |
When added to a dish during cooking, grants it an additional effect: +1% Diet Morale | Hunger Resistance, Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Meat Good enough to be served to the King himself - if only he hadn't gone and died. | food · Meat | Rotten | — |
| — | |
| Roasted Tough Meat | ||||||
| Tough Meat With enough skill, it can be used to cook up something appetizing. | food · Large cuts of meat | Fresh | 32 |
When added to a dish during cooking, grants it an additional effect: -10% Hunger | — | |
| Roasted Tough Meat For those with healthy teeth and strong jaws. An acquired taste as well. | food · Large cuts of meat | Cooked | 32 |
When added to a dish during cooking, grants it an additional effect: -10% Hunger | Hunger Resistance — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 120 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted Tough Meat The liberal application of salt drastically improves the longevity of any type of meat. | food · Large cuts of meat | Salted | 44 |
When added to a dish during cooking, grants it an additional effect: -10% Hunger | Hunger Resistance — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten Meat A single whiff, and the stench will burn itself into your memory. | food · Large cuts of meat | Rotten | — |
| — | |
| Roasted White Fish | ||||||
| White Fish The bones can be a hassle, but it's still a solid dinner choice. | food · Fish | Fresh | 12 |
| Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Roasted White Fish The bones can be a hassle, but it's still a solid dinner choice. | food · Fish | Cooked | 12 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting |
| Salted White Fish The liberal application of salt drastically improves the longevity of any type of meat. | food · Fish | Salted | 15 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting |
| Rotten White Fish The bones can be a hassle, but it's still a solid dinner choice. | food · Fish | Rotten | — |
| — | |
| Rooster | ||||||
| Rooster In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster's crow. | food · Unclassified | Fresh | 34 |
| — | |
| Rotten Rooster In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster's crow. | food · Unclassified | Rotten | — | — | ||
| Root Salad | ||||||
| Root Salad This type of salad is often eaten in Aldor's northern regions - the Maen March is notorious for its inhospitable, chilly climate. | food · Dishes | Cooked | 18 |
| Intoxication Change, Health Restoration, Nature Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 480 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Root Salad This type of salad is often eaten in Aldor's northern regions - the Maen March is notorious for its inhospitable, chilly climate. | food · Dishes | Rotten | — |
| — | |
| Rotbloom The eye-watering odor of rotbloom is so reminiscent of decaying meat that it draws scavengers, flies, and other pests from great distances. Nevertheless, it's a plant of many benefits, particularly in treating consumption and lung fever. | food · Herbs | Fresh | 100 |
| — | |
| Salt A sought-after commodity, the harvesting of which can transform a backwater hamlet into a thriving city. | Cooking additives | Fresh | 20 |
When added to a dish during cooking, grants it an additional effect:+100% Expiration Time +1% Diet Morale | — | |
| Sausage A portion of well-salted minced meat stuffed into a thoroughly cleaned animal intestine. | food · Meat | Cooked | 90 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 60 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 60 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Seagull | ||||||
| Seagull Seagulls are abundant along the Southern Sea's coast, paying no heed to the clamor of big cities. | food · Unclassified | Fresh | 12 |
| — | |
| Rotten Seagull Seagulls are abundant along the Southern Sea's coast, paying no heed to the clamor of big cities. | food · Unclassified | Rotten | — | — | ||
| Seaweed | ||||||
| Seaweed Seaweed has been dried and eaten in Aldor since time immemorial, albeit by now its use in dishes has largely gone out of favor. | food · Vegetables | Fresh | 5 |
| — | |
| Rotten Seaweed Seaweed has been dried and eaten in Aldor since time immemorial, albeit by now its use in dishes has largely gone out of favor. | food · Vegetables | Rotten | — |
| — | |
| Sentian Seasonings A mix of herbs used in the southern parts of Aldor, capable of bringing the best possible flavor out of any dish. | Cooking additives | Fresh | 35 | When added to a dish during cooking, grants it an additional effect:+100% Dish Effects Duration +1% Diet Morale | — | |
| Silverleaf The marvelous healing properties of silverleaf have been documented since antiquity. To the sorrow of many, centuries of unchecked foraging have pushed it to the brink of extinction. | food · Herbs | Fresh | 100 |
Grants the following effect for 360 turns:Replenishes 1% Max Health | — | |
| Simit | ||||||
| Simit A traditional Hazzun pastry, served at every elven tea table. | food · Baked goods | Fresh | 18 |
| Sit. Morale Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Moldy Simit A traditional Hazzun pastry, served at every elven tea table. | food · Baked goods | Rotten | — |
| — | |
| Skadian Herbs Skadians are pragmatic, straightforward people, and their traditional cuisine fully embodies these traits. | Cooking additives | Fresh | 50 | When added to a dish during cooking, grants it an additional effect: +10% Immunity +1% Diet Morale | — | |
| Smoked Ham There are stories about a village where hams are cooked over steam. Some local customs never fail to perplex. | food · Meat | Cooked | 75 |
| Hunger Resistance, Immunity Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Sparrow | ||||||
| Sparrow The common folk have little appreciation for sparrows, thinking of them as thieves and annoying pests. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Sparrow The common folk have little appreciation for sparrows, thinking of them as thieves and annoying pests. | food · Unclassified | Rotten | — | — | ||
| Spearmint With no shortage of practical uses, spearmint makes a fine addition to any tincture. | food · Herbs | Fresh | 5 |
| — | |
| Spider | food · Unclassified | Fresh | 1 |
| — | |
| Spider Vine During her pilgrimage to Mount Foros, Saint Theona's procession was ambushed by bandits. By the grace of the Host, the Hieronites fought them off - after which Theona performed a miracle, healing the dying and wounded with nothing more than a single sprig of spider vine. | food · Herbs | Fresh | 100 |
Grants the following effect for 360 turns:Reduces the damage from Bleeding by 30% | — | |
| Spirit A base for any potion, sought by alchemists and drunkards alike. | alcohol | Beverages | 30 |
Causes severe Drunkenness. | After use: Drunkenness, ceil(320 × (1.25 + 0.01 × Hunger − 0.025 × Vitality) × (1 − Intoxication Resistance/100) × (1 − Fortitude/100)) + δ turns. Drinking causes Drunkenness.
II, III, and IV stacks: has a chance to cause Confusion. III and IV stacks: has a chance to cause Vomiting IV stacks: has a chance to put to Sleep. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_inv_spirit_Other_24.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gml data/item_catalog_sources/utilities/gml_Object_o_inv_spirit_Other_24.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml The formula describes a new application. Existing drunkenness adds the new duration. During a hangover, a new duration ≥240 is added to the hangover instead; drunkenness above stage 2 also merges into an active hangover. Repeated drinking prolongs alcohol-related effects. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Alarm_1.gml Stage only increases: <120→1; 120–239→2; 240–299→3; ≥300→4. ceil rounds up. data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Other_15.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gml When drunkenness is removed above stage 2: Hangover. New effect: D=ceil(1200 × (1 + Intoxication/100) × (1 − Fortitude/100)) + δ turns. With Adaptability: D−round(D×0.5). round: halves away from zero. δ=0 or 1 compensates turn scheduling. Stronger drunkenness is followed by Hangover.
The duration of Hangover depends on Intoxication. data/item_catalog_sources/utilities/gml_GlobalScript_scr_buff_atr.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_hoversDrawBuffAttributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_attributes.gml data/item_catalog_sources/utilities/gml_GlobalScript_table_effects.gml data/item_catalog_sources/utilities/gml_Object_c_abstract_states_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_c_buff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Create_0.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_20.gml data/item_catalog_sources/utilities/gml_Object_o_hoverBuff_Other_21.gml data/item_catalog_sources/utilities/gml_Object_o_influence_debuff_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_modificators_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_textLoader_Other_25.gml data/item_catalog_sources/utilities/objects.tsv data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml data/item_catalog_sources/utilities/gml_GlobalScript_scr_effect_create.gmldata/item_catalog_sources/utilities/gml_GlobalScript_Math.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_skills.gmldata/item_catalog_sources/utilities/gml_Object_o_db_drunk_Destroy_0.gmldata/item_catalog_sources/utilities/gml_Object_o_db_hangover_Alarm_2.gml Intoxication Change, Pain Change, Sit. Sanity Change, Frost Resistance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 90 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 90 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Squirrel | ||||||
| Squirrel A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows. | food · Unclassified | Fresh | 60 |
| — | |
| Rotten Squirrel A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows. | food · Unclassified | Rotten | — | — | ||
| Stuffed Crab | ||||||
| Stuffed Crab One day, a cook at King Etbert's court decided to treat his patron to something unconventional. Needless to say, the monarch appreciated the creativity. | food · Dishes | Cooked | 70 |
| Hunger Resistance, Max Energy, Energy Restoration, Experience Gain — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Stuffed Crab One day, a cook at King Etbert's court decided to treat his patron to something unconventional. Needless to say, the monarch appreciated the creativity. | food · Dishes | Rotten | — |
| — | |
| Swallow | ||||||
| Swallow Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow's nest built in the eaves of a house is said to bring good fortune to its residents. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Swallow Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow's nest built in the eaves of a house is said to bring good fortune to its residents. | food · Unclassified | Rotten | — | — | ||
| Taiga Rassolnik | ||||||
| Taiga Rassolnik A somewhat zesty stew of pickled vegetables, complemented by a flavorful broth made from moose kidneys - a customary Skadian recipe. | food · Dishes | Cooked | 80 |
| Hunger Resistance, Healing Efficiency, Fatigue Resistance, Cooldowns Duration, Fortitude — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 1200 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot of Water: 1 charge per craft Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Taiga Rassolnik A somewhat zesty stew of pickled vegetables, complemented by a flavorful broth made from moose kidneys - a customary Skadian recipe. | food · Dishes | Rotten | — |
| — | |
| Thrush | ||||||
| Thrush Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat. | food · Poultry | Fresh | 22 |
| — | |
| Rotten Thrush Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat. | food · Poultry | Rotten | — | — | ||
| Thyme Aromatic spices, medicinal brews, herbal oils - thyme has a place in all of them. | food · Herbs | Fresh | 5 |
| — | |
| Tit | ||||||
| Tit The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Tit The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation. | food · Unclassified | Rotten | — | — | ||
| Tomato | ||||||
| Tomato 精灵族带来了不少不同寻常的作物,番茄便是其中一种。有些疯子说它是一种莓果。 | food · Vegetables | Fresh | 6 |
| Immunity Change, Health Restoration — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten Tomato 没什么本事的云游艺人经常吃这个。 | food · Vegetables | Rotten | — |
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| Truffle Salad | ||||||
| Truffle Salad The ancient Axonian practice of cooking with truffles was revived only in recent times - yet its appeal has been growing steadily ever since. | food · Dishes | Cooked | 114 |
| Hunger Resistance, Intoxication Change, Intoxication Resistance, Health Restoration, Fumble Chance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 720 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Truffle Salad The ancient Axonian practice of cooking with truffles was revived only in recent times - yet its appeal has been growing steadily ever since. | food · Dishes | Rotten | — |
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| Truffled Steak | ||||||
| Truffled Steak Adored by Sentian aristocrats, this method of preparing meat inspired many of them to keep a personal kennel of truffle hounds. | food · Dishes | Cooked | 224 |
| Hunger Resistance, Healing Efficiency, Energy Restoration, Weapon Damage, Fumble Chance — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 900 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Truffled Steak Adored by Sentian aristocrats, this method of preparing meat inspired many of them to keep a personal kennel of truffle hounds. | food · Dishes | Rotten | — |
| — | |
| Vegetable Omelette | ||||||
| Vegetable Omelette Even a child can make an omelette, but only a proficient cook can do it well. | food · Dishes | Cooked | 28 |
| Hunger Resistance, Max Energy — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 180 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Learn this recipe first Pot: Reusable, not consumed Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Vegetable Omelette Even a child can make an omelette, but only a proficient cook can do it well. | food · Dishes | Rotten | — |
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| Vegetable Salad | ||||||
| Vegetable Salad This will make for a fine garnish to any meat dish. | food · Dishes | Cooked | 18 |
| Hunger Resistance, Intoxication Change, Health Restoration — Temporary attribute modifiers: at most 1 stacks per attribute from this item type. Each use resets all matching stacks to 240 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml |
Optional ingredients: additive Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRecipeRequired ingredients: A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try. |
| Spoiled Vegetable Salad This will make for a fine garnish to any meat dish. | food · Dishes | Rotten | — |
| — | |
| Vessel Water | beverage | Beverages | 4 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Viper | ||||||
| Viper The bite of a viper is deadly, though it strikes only when disturbed. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Viper The bite of a viper is deadly, though it strikes only when disturbed. | food · Unclassified | Rotten | — | — | ||
| Waterskin No journey of any real length is possible without a waterskin. | beverage | Beverages | 15 |
| Intoxication Change — Temporary attribute modifiers: at most 2 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| White Radish | ||||||
| White Radish While it was brought from the Jacinth Kingdoms fairly recently, it has already managed to take root. | food · Vegetables | Fresh | 5 |
| Hunger Change, Immunity Change — Temporary attribute modifiers: at most 3 stacks per attribute from this item type. Each use resets all matching stacks to 30 turns instead of adding time; below the limit it adds one stack. Different item variants are counted separately. Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately. data/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_atr.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_consum_use.gmldata/item_catalog_sources/utilities/gml_GlobalScript_scr_temp_effect_count.gmldata/item_catalog_sources/utilities/gml_GlobalScript_table_items_stats.gml | — |
| Rotten White Radish While it was brought from the Jacinth Kingdoms fairly recently, it has already managed to take root. | food · Vegetables | Rotten | — |
| — | |
| Wolf Tongue | ||||||
| Wolf Tongue Coarse, slimy, and sure to make alchemists clean their scales afterward. | food · Ingredients | Fresh | 40 |
| — | |
| Roasted Wolf Tongue Among some Fjall clans, it's considered a delicacy capable of bestowing the courage and fury of a wild wolf. | food · Ingredients | Cooked | 10 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeRoasting | |
| Salted Wolf Tongue Among some Fjall clans, it's considered a delicacy capable of bestowing the courage and fury of a wild wolf. | food · Ingredients | Salted | 22 |
|
Crafting conditions Open cooking at a lit campfire Cooking conditions and actionsRecipeMeat Salting | |
| Rotten Wolf Tongue Coarse, slimy, and sure to make alchemists clean their scales afterward. | food · Ingredients | Rotten | — |
| — | |
| Wormwood Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections. | food · Herbs | Fresh | 5 |
| — | |
| Wren | ||||||
| Wren The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that the guise of wrens is often adopted by mischievous forest spirits. | food · Unclassified | Fresh | 10 |
| — | |
| Rotten Wren The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that the guise of wrens is often adopted by mischievous forest spirits. | food · Unclassified | Rotten | — | — | ||