Stoneshard Wiki

Food

Compendium data from the current generated pipeline.

375/375 items
State:
ItemCategoryState:PriceAttributes and effectsNotesRecipe
Abasa
First brewed by a Jibean alchemist from a wormwood blend, abasa took inns and taverns of the realm by storm. Eventually, it was outlawed by the highest decree for its ability to awaken the basest of vices in those who drink it.
alcoholBeverages250
Thirst
-5%
Intoxication
+20% (60 turns)
Temporary Morale
+10%
Thirst Change
+0.1% (60 turns)
Grants the following effect for 360 turns:+20% Weapon Damage
+30% Crit Efficiency
+20% Armor Penetration
+50% Pain ResistanceUsing it leads to an unpleasant Aftermath.

After use: Abasa, 360 turns.

Abasa
Pain Resistance
+50%
Weapon Damage
+20%
Armor Penetration
+20%
Crit Efficiency
+30%
Leads to an unpleasant Aftermath.

When the effect expires naturally, Drunkenness follows and morale and sanity decrease.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Using during drug- or alcohol-related effects may trigger Bad Trip.

Bad Trip
Pain Resistance
+75%
Weapon Damage
-33%
Accuracy
-33%
Fumble Chance
+33%
Magic Power
-66%
Backfire Chance
+33%
Can't receive positive mental effects.Leads to an unpleasant Aftermath.

Temporary attribute effects do not stack; repeated use refreshes their duration.

—
Acorn
Acorn
During more peaceful times, acorns would be fed to pigs. These days, destitute villagers prefer to hog them all for themselves.
food · UnclassifiedFresh1
Intoxication Change
+0.01% (30 turns)
Situational Morale
-1%
Hunger Change
-0.01% (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Roasted Acorn
It's hardly the most filling snack in existence, but... why not?
food · UnclassifiedCooked1
Hunger Change
-0.01% (45 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

  • Acorn × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Agrimony
Agrimony powders and infusions can do wonders for a weakened body.
food · HerbsFresh5
Thirst
+8%
Intoxication
-3% (60 turns)
Immunity Change
+0.02% (60 turns)
—
Aldorian Pickled Cabbage
Aldorian Pickled Cabbage
The crowning achievement of Aldwynn cuisine, yet to be dethroned.
food · DishesCooked38
Hunger
-12%
Intoxication Change
-0.01% (1200 turns)
Diet Morale
+2%
Intoxication Resistance
+15% (1200 turns)
Pain Resistance
+5% (1200 turns)
Health Restoration
+8% (1200 turns)
Healing Efficiency
+10% (1200 turns)
Immunity
+10% (1200 turns)
Will spoil in
5 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately.

  • Cabbage × 1
  • Honeycomb × 1
  • Carrot × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Aldorian Pickled Cabbage
The crowning achievement of Aldwynn cuisine, yet to be dethroned.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Apple
Apple
一天一苹果,医生远离我。
food · FruitFresh9
Hunger
-3%
Thirst
-4%
Healing Efficiency
+3% (30 turns)
Immunity Change
+0.05% (30 turns)
Will spoil in
10 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Apple
food · FruitRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Azurecap
Azurecap
Glows faintly in the dark - it's said azurecaps do so by capturing and retaining moonlight.
food · MushroomsFresh70
Thirst
-3%
Hunger Change
-0.01% (480 turns)
Thirst Change
-0.02% (480 turns)
Energy Restoration
+5% (480 turns)
Fatigue Resistance
+10% (480 turns)
Will spoil in
10 days
Grants the following effect for 360 turns:Restoration replenishes twice as much Energy per tick
—
Roasted Azurecap
Sure, everything unique about it has been cooked away, but the flavor is worth the sacrifice.
food · MushroomsCooked35
Sit. Sanity Change
+0.01%
Situational Sanity
+2%
Hunger Change
-0.01% (480 turns)
Thirst Change
-0.01% (480 turns)
Energy Restoration
+2% (480 turns)
Fatigue Resistance
+5% (480 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Azurecap × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Azurecap
Surprisingly, it still gives off a faint blue glow - though the hue has turned rather sickly.
food · MushroomsRotten—
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Barberry
Barberry
Few eat barberries for their taste - they're mostly consumed to treat a variety of ailments.
food · BerriesFresh2
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Fatigue Change
-0.01% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Barberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Bat
Bat
Once native to Aldor's shadowy groves, this ancient bat species now survives only in the depths of caves.
food · UnclassifiedFresh4
Will spoil in
0 days
—
Rotten Bat
Once native to Aldor's shadowy groves, this ancient bat species now survives only in the depths of caves.
food · UnclassifiedRotten—
—
Bear Fat
Bear Fat
A rare remedy that brings back youthful vigor and replenishes stamina.
food · Alchemy-relatedFresh35
Hunger
-12%
Hunger Resistance
+8% (120 turns)
Health Restoration
+3% (120 turns)
Healing Efficiency
+5% (120 turns)
Immunity Change
+0.04% (120 turns)
Poisoning Chance
+5% (120 turns)
Poisoning Duration
+10 turns (120 turns)
Will spoil in
3 days

Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Salted Bear Fat
Once salted, it retains some of its benefits for a very long time, making it a frequent addition to the rations of soldiers patrolling the Northern Borderlands.
food · Alchemy-relatedSalted47
Hunger
-10%
Thirst
+6%
Hunger Resistance
+6% (90 turns)
Health Restoration
+1% (90 turns)
Healing Efficiency
+5% (90 turns)
Immunity Change
+0.04% (90 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Bear Fat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Spoiled Bear Fat
A rare remedy that brings back youthful vigor and replenishes stamina.
food · Alchemy-relatedRotten—
Hunger
-5%
Situational Morale
-10%
Nausea Chance
+100%
Poisoning Chance
+75%
Poisoning Duration
+20 turns
—
Beet
Beet
Filling and mellow in flavor, beets are a staple of peasant cooking.
food · VegetablesFresh8
Hunger
-3%
Immunity Change
+0.03% (30 turns)
Will spoil in
10 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Beet
Filling and mellow in flavor, beets are a staple of peasant cooking.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Bilberry
Bilberry
Local herbalists regard bilberries as a trusted remedy for stomachaches.
food · BerriesFresh2
Intoxication Change
-0.01% (30 turns)
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Bilberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Bilberry Pie
Bilberry Pie
Not a single major celebration in Aldor is complete without a bilberry pie. Any reputable hostess has a personal take on this scrumptious dish.
food · Baked goodsFresh99
Hunger
-12%
Thirst
+2%
Sit. Morale Change
+0.02%
Diet Morale
+2%
Fatigue Resistance
+5% (120 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Spoiled Bilberry Pie
Regrettably, the festivities had come to an end before anyone had a chance to eat it.
food · Baked goodsRotten—
Hunger
-3%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Blueberry
Blueberry
Sweet, with a touch of pleasant sourness. Simply delicious.
food · BerriesFresh2
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Fatigue Resistance
+1% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Blueberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Bogbean
Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in various tonics.
food · HerbsFresh5
Thirst
+8%
Health Restoration
+3% (60 turns)
Healing Efficiency
+5% (60 turns)
—
Bottle
Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever.
beverageBeverages4
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Bottle
Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever.
beverageBeverages4

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.
—
Bowl
黑不溜秋,沾了太多肥油。
beverageBeverages2
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Brandy
Expensive, but not without its benefits. Royal physicians have been using brandy for years to "treat" monarchs' coughs and headaches - there haven't been many complaints so far.
alcoholBeverages100
Thirst
-5%
Intoxication Change
+0.04% (120 turns)
Pain Change
-0.2% (120 turns)
Sit. Sanity Change
+0.03%
Situational Morale
+10%
Thirst Change
+0.2% (120 turns)
Energy Replenishment
+10% (120 turns)
Causes moderate Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Bread
Bread
一大块面包,乡下烤法,有点粘牙。
food · Baked goodsFresh21
Hunger
-15%
Thirst
+3%
Hunger Resistance
+3% (60 turns)
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Moldy Bread
上面长了厚厚一层霉。
food · Baked goodsRotten—
Hunger
-4%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Brynn Vermouth
A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and goes down smoothly.
alcoholBeverages75
Thirst
-10%
Intoxication Change
+0.02% (120 turns)
Pain Change
-0.15% (120 turns)
Situational Morale
+5%
Thirst Change
+0.1% (120 turns)
Energy Replenishment
+9% (120 turns)
Causes light Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Bucket
Can be used to haul some cool well water on a hot day.
beverageBeverages9
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Bunting
Bunting
Buntings have a distinct preference for building their nests near cultivated fields.
food · PoultryFresh22
Will spoil in
2 days
—
Rotten Bunting
Buntings have a distinct preference for building their nests near cultivated fields.
food · PoultryRotten—
—
Burdock
This weed grows along roads and fences. Its roots are valued for their numerous medicinal properties.
food · HerbsFresh5
Thirst
+8%
Health Replenishment
+2% (60 turns)
Health Restoration
+1% (60 turns)
Bleed Resistance
+2% (60 turns)
—
Burnet
A herb used to staunch fresh wounds and keep infection at bay.
food · HerbsFresh5
Thirst
+8%
Health Replenishment
+1% (60 turns)
Bleed Resistance
+5% (60 turns)
—
Butter
Butter
As the saying goes, butter makes everything better. Can add it to pretty much anything.
Cooking additivesFresh15
Hunger
-4%
Hunger Resistance
+3% (240 turns)
Energy Restoration
+1% (240 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:+25% Hunger Resistance
+1% Diet Morale
—
Spoiled Butter
A rare case when butter only makes everything worse.
food · UnclassifiedRotten2
Hunger
-1%
Nausea Chance
+75%
Poisoning Chance
+50%
Poisoning Duration
+10 turns
—
Butterfly
色彩斑斓,轻翼翩跹,令人不禁想到人生易逝。
food · UnclassifiedFresh1
Situational Morale
-5%
—
Cabbage
Cabbage
Cabbage makes up nearly half the diet of an average peasant: it's eaten raw, boiled, stewed, pickled...
food · VegetablesFresh18
Hunger
-3%
Immunity Change
+0.03% (30 turns)
Will spoil in
8 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Cabbage
Before it rotted away, it could feed an entire family.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Carrot
Carrot
An excellent garnish... once you wash the dirt off.
food · VegetablesFresh8
Hunger
-3%
Immunity Change
+0.03% (30 turns)
Will spoil in
15 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Carrot
An excellent garnish... once you wash the dirt off.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Chanterelle
Chanterelle
Only has the faintest smell - something between fruity and earthy.
food · MushroomsFresh2
Hunger Change
-0.01% (45 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Roasted Chanterelle
Properly roasting chanterelles gives them a golden color and an irresistible taste.
food · MushroomsCooked2
Sit. Morale Change
+0.02%
Hunger Change
-0.02% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Chanterelle × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Chanterelle
Only has the faintest smell - something between fruity and earthy.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Cheese
Cheese
不论早中晚,吃点这个都不会错。
food · DairyFresh21
Hunger
-10%
Hunger Resistance
+5% (90 turns)
Energy Replenishment
+1% (90 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Spoiled Cheese
It's not the kind of mold that makes cheese more refined.
food · DairyRotten—
Hunger
-3%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+12 turns
—
Chicken
Chicken
Chickens aren't picky. All they want from life is a warm coop and a handful of grain.
food · UnclassifiedFresh34
Will spoil in
2 days
—
Rotten Chicken
Chickens aren't picky. All they want from life is a warm coop and a handful of grain.
food · UnclassifiedRotten—
—
Chicken Egg
Chicken Egg
According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end.
food · UnclassifiedFresh7
Hunger
-4%
Healing Efficiency
+1% (30 turns)
Fatigue Change
-0.01% (30 turns)
Immunity Change
+0.01% (30 turns)
Poisoning Chance
+5% (30 turns)
Poisoning Duration
+10 turns (30 turns)
Will spoil in
7 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Boiled Chicken Egg
According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end.
food · UnclassifiedCooked7
Hunger
-4%
Fatigue Change
-0.01% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Chicken Egg × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Chicken Egg
Nothing will hatch from this egg, that's for sure.
food · UnclassifiedRotten—
Hunger
-1%
Nausea Chance
+66%
Poisoning Chance
+80%
Poisoning Duration
+20 turns
—
Cooked Harpy Egg
Cooked Harpy Egg
Even such a "delicacy" has its connoisseurs. Their taste aside, harpy eggs are indeed remarkably nutritious.
food · IngredientsFresh30
Hunger
-9%
Situational Morale
-5%
Energy Replenishment
+2% (180 turns)
Health Replenishment
+2% (180 turns)
Will spoil in
2 days
  • Harpy Egg × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Harpy Egg
A well-brewed infusion made with harpy egg yolks can get even a dying man back on his feet - the stench alone speaks strongly in favor of this claim.
food · IngredientsFresh90
Hunger
-6%
Situational Morale
-10%
Energy Replenishment
+5% (180 turns)
Health Replenishment
+5% (180 turns)
Nausea Chance
+25% (180 turns)
Will spoil in
7 days
—
Rotten Harpy Egg
It smells pretty much the same as a fresh one.
food · IngredientsRotten—
Hunger
-2%
Nausea Chance
+100%
Poisoning Chance
+100%
Poisoning Duration
+20 turns
—
Crimson Spleenwort
Crimson spleenwort is used to hasten recovery and healing after complex surgical procedures. Supposedly, it grows only in soil frequently soaked with blood.
food · HerbsFresh100
Thirst
+8%
Injury Treatment
+0.1% (480 turns)
Grants the following effect for 360 turns:Improves the Condition of all body parts by 0.1%
Reduces the effect of damaged body parts on Max Health Threshold by 30%
—
Crockpot Stew
Crockpot Stew
A staple dish of Aldorian foresters - whatever you bag during a hunt, all of it goes into the pot.
food · DishesCooked60
Hunger
-32%
Thirst
-4%
Diet Morale
+3%
Hunger Resistance
+20% (720 turns)
Healing Efficiency
+10% (720 turns)
Fortitude
+7% (720 turns)
Fumble Chance
-2% (720 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Pot of Water × 1
  • meat (large) × 1
  • vegetable × 1
  • mushroom / vegetable × 1
  • mushroom / vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Crockpot Stew
A staple dish of Aldorian foresters - whatever you bag during a hunt, all of it goes into the pot.
food · DishesRotten—
Hunger
-8%
Thirst
-2%
Nausea Chance
+66%
Poisoning Chance
+66%
Poisoning Duration
+20 turns
—
Custard Muffin
Custard Muffin
The cream filling was invented by a Nistrian court cook, back when the Great Despot had grown so bored with the palace menu that the kitchen staff had every reason to fear for their necks.
food · Baked goodsFresh20
Hunger
-6%
Sit. Sanity Change
+0.01%
Sit. Morale Change
+0.03%
Diet Morale
+2%
Energy Restoration
+1% (90 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Spoiled Custard Muffin
The cream filling was invented by a Nistrian court cook, back when the Great Despot had grown so bored with the palace menu that the kitchen staff had every reason to fear for their necks.
food · Baked goodsRotten—
Hunger
-2%
Nausea Chance
+75%
Poisoning Chance
+66%
Poisoning Duration
+10 turns
—
Dark Ale
A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and makes the hardships of working in the fields easier to tolerate.
alcoholBeverages10
Thirst
-5%
Pain Change
-0.1% (30 turns)
Situational Morale
+2%
Thirst Change
+0.05% (30 turns)
Energy Replenishment
+2% (30 turns)
Causes light Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 4 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Daytaler Stew
Daytaler Stew
Filling, tasty, and fast to cook - just what a worker needs after a day of toiling in the fields.
food · DishesCooked36
Hunger
-26%
Thirst
-4%
Diet Morale
+2%
Hunger Resistance
+15% (360 turns)
Healing Efficiency
+5% (360 turns)
Fatigue Resistance
+10% (360 turns)
Fortitude
+5% (360 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately.

  • Pot of Water × 1
  • meat / meat (large) × 1
  • vegetable × 1
  • vegetable × 1
  • mushroom / vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Daytaler Stew
Filling, tasty, and fast to cook - just what a worker needs after a day of toiling in the fields.
food · DishesRotten—
Hunger
-7%
Thirst
-2%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+15 turns
—
Death Cap
Death Cap
It has claimed the lives of many careless foragers.
food · MushroomsFresh2
Intoxication Change
+1% (45 turns)
Hunger Change
-0.01% (45 turns)
Nausea Chance
+100% (45 turns)
Poisoning Chance
+100% (45 turns)
Poisoning Duration
+100 turns (45 turns)
Will spoil in
3 days
—
Roasted Death Cap
If you are certain you want to eat it - go ahead.
food · MushroomsCooked2
Intoxication Change
+1% (30 turns)
Hunger Change
-0.02% (30 turns)
Nausea Chance
+100% (30 turns)
Poisoning Chance
+100% (30 turns)
Poisoning Duration
+100 turns (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Death Cap × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Death Cap
It has claimed the lives of many careless foragers.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+100% (30 turns)
Poisoning Chance
+100% (30 turns)
Poisoning Duration
+100 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Dragon Fruit
Dragon Fruit
It's hard to believe this weird fruit could come from our world. The taste is nothing short of amazing.
food · FruitFresh60
Hunger
-5%
Thirst
-8%
Pain Change
-0.1% (30 turns)
Fatigue Change
-0.1% (30 turns)
Immunity Change
+0.25% (30 turns)
Will spoil in
4 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Spoiled Dragon Fruit
Perhaps you can still sell this peculiar fruit even in its current state. Don't expect many takers, though.
food · FruitRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Dragonfly
Dragonflies make good lures that are particularly attractive to small and medium fish.
food · UnclassifiedFresh1
Situational Morale
-5%
—
Duck
Duck
Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world.
food · PoultryFresh34
Will spoil in
2 days
—
Rotten Duck
Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world.
food · PoultryRotten—
—
Egg
Egg
从前有道敕令要求鸡蛋必须打小头,不过这个规定早就没几个人记得了。
food · UnclassifiedFresh5
Hunger
-2%
Healing Efficiency
+1% (30 turns)
Fatigue Change
-0.01% (30 turns)
Immunity Change
+0.02% (30 turns)
Poisoning Chance
+5% (30 turns)
Poisoning Duration
+10 turns (30 turns)
Will spoil in
7 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Boiled Egg
空口吃比较寡淡,配点儿别的才好吃。
food · UnclassifiedCooked5
Hunger
-2%
Fatigue Change
-0.01% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Egg × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Egg
Nothing will hatch from this egg, that's for sure.
food · UnclassifiedRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+75%
Poisoning Duration
+20 turns
—
Elven Citrus
Elven Citrus
Hideously sour but very healthy. The nobles cringe but keep eating them.
food · FruitFresh45
Hunger
-1%
Thirst
+10%
Intoxication Change
-0.1% (30 turns)
Immunity Change
+0.2% (30 turns)
Will spoil in
10 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Spoiled Elven Citrus
Now it's not only hideously sour but also has a rotten aftertaste.
food · FruitRotten—
Nausea Chance
+75%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Elven Ice Wine
This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes according to a secret recipe. Local nobles are willing to sell their souls for just a single sip.
alcoholBeverages125
Thirst
-15%
Intoxication Change
+0.01% (150 turns)
Pain Change
-0.1% (150 turns)
Situational Morale
+8%
Thirst Change
+0.05% (150 turns)
Energy Replenishment
+7% (150 turns)
Causes light Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 2 stacks; each use refreshes them to 150 turns. Processing variants count separately.

—
Elven Mud
An export version of a popular elven drink. Tastes awful, but it does brace you up.
beverageBeverages200
Thirst
-2%
Situational Morale
+4%
Thirst Change
-0.05% (90 turns)
Energy Restoration
+5% (90 turns)
Causes Vigor.

After use: Vigor, 240 turns.

Vigor
Energy Restoration
+5%

Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Essence of Deliverance
Who'd have thought that combining a "petrified moment", "blooming sanity", and other lofty-sounding ingredients would result in such a foul-smelling brew?
beverageBeverages600
Intoxication
+33% (360 turns)
Situational Sanity
+33%
Temporary Morale
+33%
Energy Restoration
+9% (360 turns)
Magic Resistance
+25% (360 turns)
Arcane Resistance
+25% (360 turns)
Unholy Resistance
+25% (360 turns)
Sacred Resistance
+25% (360 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately.

—
Fig
Fig
A fruit frequently peddled by eastern merchants, tempting buyers with promises of elven longevity.
food · FruitFresh25
Hunger
-2%
Sit. Morale Change
+0.2%
Health Restoration
+3% (30 turns)
Immunity Change
+0.15% (30 turns)
Will spoil in
15 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Dried Fig
Dried figs lose some of their health benefits but become noticeably sweeter, more filling, and much less prone to spoilage.
food · FruitRotten25
Hunger
-2%
Sit. Morale Change
+0.3%
Hunger Change
-0.02% (30 turns)
Health Restoration
+2% (30 turns)
Immunity Change
+0.1% (30 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Fish Skewer
Fish Skewer
Bits of fish and vegetables, roasted to a crisp over an open fire.
food · DishesCooked22
Hunger
-15%
Diet Morale
+1%
Hunger Resistance
+10% (180 turns)
Energy Restoration
+1% (180 turns)
Immunity
+2% (180 turns)
Fatigue
-1% (180 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Stick × 1
  • fish × 1
  • mushroom / vegetable / Seaweed × 1
  • mushroom / vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fish Skewer
Bits of fish and vegetables, roasted to a crisp over an open fire.
food · DishesRotten—
Hunger
-4%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Fish Soup
Fish Soup
A hearty and delicious soup made with a recipe from one of the Aldorian fishing villages.
food · DishesCooked28
Hunger
-22%
Thirst
-8%
Diet Morale
+2%
Hunger Resistance
+10% (600 turns)
Healing Efficiency
+10% (600 turns)
Immunity
+7% (600 turns)
Fortitude
+6% (600 turns)
Experience Gain
+3% (600 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately.

  • Pot of Water × 1
  • fish × 1
  • Leek / Onion / Rhubarb / Seaweed × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fish Soup
A hearty and delicious soup made with a recipe from one of the Aldorian fishing villages.
food · DishesRotten—
Hunger
-6%
Thirst
-4%
Nausea Chance
+50%
Poisoning Chance
+66%
Poisoning Duration
+10 turns
—
Fish with Vegetables
Fish with Vegetables
A lightly seared fish fillet with an excellent side dish of roasted vegetables.
food · DishesCooked44
Hunger
-30%
Diet Morale
+2%
Hunger Resistance
+20% (900 turns)
Energy Restoration
+4% (900 turns)
Health Restoration
+4% (900 turns)
Immunity
+4% (900 turns)
Fatigue
-5% (900 turns)
Experience Gain
+4% (900 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • fish × 1
  • Tomato × 1
  • vegetable / Seaweed × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fish with Vegetables
A lightly seared fish fillet with an excellent side dish of roasted vegetables.
food · DishesRotten—
Hunger
-8%
Nausea Chance
+75%
Poisoning Chance
+85%
Poisoning Duration
+30 turns
—
Flask
Were it not for the ingenuity of the Bronze Isles' craftsmen, glass bottles might have stayed a luxury forever.
beverageBeverages5
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Flatbread
Flatbread
A flatbread made of wheat flour is a common lunch of poor city folks.
food · Baked goodsFresh11
Hunger
-5%
Hunger Resistance
+5% (60 turns)
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Spoiled Flatbread
A flatbread made of wheat flour is a common lunch of poor city folks.
food · Baked goodsRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Fleawort
There once lived a herbalist who insisted on treating pretty much everything with fleawort, from seizures to postpartum delirium. If the rumors are true, he himself died of gangrene.
food · HerbsFresh5
Healing Efficiency
+3% (60 turns)
Injury Treatment
+1% (60 turns)
—
Fly Agaric
Fly Agaric
Not as deceptive as a death cap, it's easily recognizable by its bright colors.
food · MushroomsFresh2
Intoxication Change
+0.5% (60 turns)
Pain Change
-0.25% (60 turns)
Situational Sanity
-4%
Hunger Change
-0.01% (60 turns)
Pain Resistance
+10% (60 turns)
Poisoning Chance
+20% (60 turns)
Poisoning Duration
+30 turns (60 turns)
Will spoil in
3 days
—
Roasted Fly Agaric
Thoroughly boiling and roasting fly agarics makes them almost safe to consume.
food · MushroomsCooked2
Intoxication Change
+0.1% (30 turns)
Pain Change
-0.1% (30 turns)
Situational Sanity
-1%
Hunger Change
-0.02% (30 turns)
Pain Resistance
+5% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Fly Agaric × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Fly Agaric
Not as deceptive as a death cap, it's easily recognizable by its bright colors.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Fondue
Fondue
This dish's origins are shrouded in mystery, though much points to Sentian shepherds and the abundance of cheese in their daily provisions.
food · DishesCooked65
Hunger
-34%
Diet Morale
+3%
Healing Efficiency
+10% (600 turns)
Fatigue Resistance
+20% (600 turns)
Fortitude
+7% (600 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately.

  • Pot of Milk × 1
  • Cheese / Goat Cheese × 1
  • Bread / Long Bread × 1
  • Garlic × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fondue
This dish's origins are shrouded in mystery, though much points to Sentian shepherds and the abundance of cheese in their daily provisions.
food · DishesRotten—
Hunger
-9%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+15 turns
—
Fried Eggs
Fried Eggs
没有什么菜的作法能比这个还简单了。
food · DishesCooked18
Hunger
-10%
Hunger Resistance
+5% (120 turns)
Fatigue
-1% (120 turns)
Max Energy
+1% (120 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Chicken Egg / Egg × 1
  • Chicken Egg / Egg × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fried Eggs
都这样了,别吃了。
food · DishesRotten—
Hunger
-3%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+20 turns
—
Fruit Salad
Fruit Salad
A light dessert that is usually prepared during the early fall, when market stalls are overflowing with fresh fruit.
food · DishesCooked24
Hunger
-11%
Thirst
-6%
Intoxication Change
-0.03% (240 turns)
Diet Morale
+2%
Health Restoration
+4% (240 turns)
Immunity
+6% (240 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately.

  • fruit × 1
  • fruit × 1
  • berry × 1
  • berry × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fruit Salad
A light dessert that is usually prepared during the early fall, when market stalls are overflowing with fresh fruit.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Fruit Soup
Fruit Soup
The fashion for this light summer dessert began in the noble houses of Maen, where fruit is not so easy to come by.
food · DishesCooked36
Hunger
-16%
Situational Sanity
+7%
Diet Morale
+3%
Immunity
+6% (480 turns)
Fatigue Resistance
+5% (480 turns)
Will spoil in
1 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Pot of Milk × 1
  • fruit × 1
  • fruit × 1
  • berry × 1
  • berry × 1

Optional ingredients: Butter

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Fruit Soup
The fashion for this light summer dessert began in the noble houses of Maen, where fruit is not so easy to come by.
food · DishesRotten—
Hunger
-4%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Garlic
Garlic
Some say its smell drives away evil spirits. In reality, it drives away pretty much everyone.
food · VegetablesFresh4
Hunger
-1%
Intoxication Change
-0.01% (45 turns)
Situational Morale
-1%
Immunity Change
+0.04% (45 turns)
Unholy Resistance
+1% (45 turns)
Will spoil in
20 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Rotten Garlic
Some say its smell drives away evil spirits. In reality, it drives away pretty much everyone.
food · VegetablesRotten—
Nausea Chance
+50%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Garlic Cheese Bread
Garlic Cheese Bread
A loaf of fresh bread stuffed with a mix of melted cheese and finely chopped garlic.
food · DishesCooked62
Hunger
-32%
Diet Morale
+2%
Hunger Resistance
+15% (480 turns)
Intoxication Resistance
+7% (480 turns)
Energy Restoration
+2% (480 turns)
Health Restoration
+3% (480 turns)
Immunity
+1% (480 turns)
Fatigue
-4% (480 turns)
Will spoil in
5 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Pot × 1
  • Bread × 1
  • Cheese / Goat Cheese × 1
  • Garlic × 1
  • Leek × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Moldy Garlic Cheese Bread
A loaf of fresh bread stuffed with a mix of melted cheese and finely chopped garlic.
food · DishesRotten—
Hunger
-8%
Nausea Chance
+75%
Poisoning Chance
+75%
Poisoning Duration
+10 turns
—
Ginger Root
An elven plant with a tart taste and fragrant aroma. Reputedly, it helps with hangovers and other similar ailments.
food · HerbsFresh30
Thirst
+5%
Intoxication Change
-0.2% (30 turns)
Healing Efficiency
+5% (30 turns)
Immunity
+2% (30 turns)
Helps you get sober faster.

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Glazed Wolf Tongue
Glazed Wolf Tongue
The inhabitants of Fjall are singularly talented at preparing decent meals even from seemingly inedible ingredients.
food · DishesCooked65
Hunger
-15%
Diet Morale
+2%
Hunger Resistance
+10% (720 turns)
Fortitude
+10% (720 turns)
Bleed Resistance
+5% (720 turns)
Move Resistance
+5% (720 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Pot × 1
  • Wolf Tongue / Salted Wolf Tongue × 1
  • Tomato × 1
  • Rhubarb / Leek / Garlic / Onion / Thyme × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Glazed Wolf Tongue
The inhabitants of Fjall are singularly talented at preparing decent meals even from seemingly inedible ingredients.
food · DishesRotten—
Hunger
-4%
Nausea Chance
+75%
Poisoning Chance
+85%
Poisoning Duration
+30 turns
—
Goat Cheese
Goat Cheese
The smell may be questionable, but the taste is perfectly fine.
food · DairyFresh19
Hunger
-8%
Hunger Resistance
+5% (60 turns)
Immunity Change
+0.02% (60 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Spoiled Goat Cheese
The smell may be questionable, but the taste is perfectly fine.
food · DairyRotten—
Hunger
-2%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+12 turns
—
Gooseberry
Gooseberry
特别酸,酸到能影响人的心情。
food · BerriesFresh2
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Healing Efficiency
+1% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Gooseberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Grape
Grape
food · BerriesFresh9
Hunger
-3%
Thirst
-6%
Immunity Change
+0.05% (30 turns)
Will spoil in
4 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Grape
food · BerriesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Gray Crab
Gray Crab
Brynn boys rarely miss an opportunity to go diving for crabs - not only is it great fun, but it also offers a chance to earn some coin.
food · UnclassifiedFresh14
Will spoil in
1 days
—
Rotten Gray Crab
Brynn boys rarely miss an opportunity to go diving for crabs - not only is it great fun, but it also offers a chance to earn some coin.
food · UnclassifiedRotten—
—
Green Salad
Green Salad
A portion of juicy cabbage leaves tossed with slices of tangy onion and some other greens.
food · DishesCooked17
Hunger
-10%
Intoxication Change
-0.03% (480 turns)
Diet Morale
+1%
Health Restoration
+5% (480 turns)
Immunity
+7% (480 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Cabbage × 1
  • Leek / Onion × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Green Salad
A portion of juicy cabbage leaves tossed with slices of tangy onion and some other greens.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Gruel
Gruel
A thin porridge of questionable origin. Stuffing one's stomach with it is barely enough to dull the hunger.
food · DishesCooked5
Hunger
-6%
Thirst
-12%
Diet Morale
-2%
Hunger Resistance
-10% (120 turns)
Fortitude
-5% (120 turns)
Will spoil in
5 days

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Pot of Water × 1
  • vegetable / Seaweed × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Gruel
A thin porridge of questionable origin. Stuffing one's stomach with it is barely enough to dull the hunger.
food · DishesRotten—
Hunger
-2%
Thirst
-6%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Gulon Liver
Gulon Liver
food · IngredientsFresh300
Hunger
-6%
Fatigue
-4%
Nausea Chance
+50%
Poisoning Chance
+33%
Poisoning Duration
+20 turns
Will spoil in
3 days
—
Roasted Gulon Liver
It is widely believed that consuming a gulon's liver can greatly extend one's lifespan.
food · IngredientsCooked75
Hunger
-10%
Fatigue
-2%
Will spoil in
3 days
  • Gulon Liver × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Gulon Liver
It is widely believed that consuming a gulon's liver can greatly extend one's lifespan.
food · IngredientsSalted87
Hunger
-8%
Fatigue
-2%
  • Gulon Liver × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Gulon Liver
有一种特有的臭味。
food · IngredientsRotten—
Hunger
-3%
Nausea Chance
+100%
Poisoning Chance
+75%
Poisoning Duration
+20 turns
—
Gulon Liver in Apples
Gulon Liver in Apples
Gulon hunting has long been a beloved pastime of the Sentian aristocracy. At first, it was just the thrill of danger that drew them in - but then their cooks figured out which parts of the beast could be turned into a delicacy...
food · DishesCooked180
Hunger
-34%
Diet Morale
+5%
Hunger Resistance
+30% (1600 turns)
Fatigue
-7% (1600 turns)
Weapon Damage
+6% (1600 turns)
Crit Efficiency
+15% (1600 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately.

  • Pot × 1
  • Gulon Liver / Salted Gulon Liver × 1
  • Rhubarb / Leek / Garlic / Onion / Thyme × 1
  • Apple × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Gulon Liver in Apples
Gulon hunting has long been a beloved pastime of the Sentian aristocracy. At first, it was just the thrill of danger that drew them in - but then their cooks figured out which parts of the beast could be turned into a delicacy...
food · DishesRotten—
Hunger
-9%
Nausea Chance
+75%
Poisoning Chance
+85%
Poisoning Duration
+30 turns
—
Handful of Flour
一把细面,筛去了大多数杂质。
food · UnclassifiedFresh8
Hunger
-2%
Thirst
+8%
Situational Morale
-1%
—
Harpy Omelette a la Brynn
Harpy Omelette a la Brynn
Brynnians are infamous for their culinary indulgences. Who else could have tried to turn harpy eggs into an omelette? And who else could have succeeded in making it so delectable?
food · DishesCooked86
Hunger
-34%
Diet Morale
+4%
Intoxication Resistance
+25% (1600 turns)
Energy Restoration
+6% (1600 turns)
Fatigue
-5% (1600 turns)
Max Energy
+10% (1600 turns)
Max Health
+8% (1600 turns)
Control Resistance
+10% (1600 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately.

  • Pot × 1
  • Harpy Egg × 1
  • Tomato × 1
  • vegetable × 1
  • Thyme × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Harpy Omelette a la Brynn
Brynnians are infamous for their culinary indulgences. Who else could have tried to turn harpy eggs into an omelette? And who else could have succeeded in making it so delectable?
food · DishesRotten—
Hunger
-9%
Nausea Chance
+100%
Poisoning Chance
+100%
Poisoning Duration
+50 turns
—
Harpy Stomach
Harpy Stomach
Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid in particular is a subject of research for many natural philosophers.
food · IngredientsFresh120
Hunger
-2%
Nausea Chance
+80%
Poisoning Chance
+35%
Poisoning Duration
+30 turns
Will spoil in
3 days
—
Cooked Harpy Stomach
Doesn't seem like simple roasting will cut it here...
food · IngredientsCooked30
Hunger
-3%
Nausea Chance
+60%
Poisoning Chance
+20%
Poisoning Duration
+10 turns
  • Harpy Stomach × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Harpy Stomach
For better or for worse, it's a thing that exists.
food · IngredientsSalted42
Hunger
-2%
Nausea Chance
+40%
Poisoning Chance
+10%
Poisoning Duration
+10 turns
  • Harpy Stomach × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Harpy Stomach
Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid in particular is a subject of research for many natural philosophers.
food · IngredientsRotten—
Nausea Chance
+100%
Poisoning Chance
+100%
Poisoning Duration
+30 turns
—
Hedgehog
Hedgehog
Despite their small size, hedgehogs are brave, inquisitive little critters.
food · UnclassifiedFresh10
Will spoil in
0 days
—
Rotten Hedgehog
Despite their small size, hedgehogs are brave, inquisitive little critters.
food · UnclassifiedRotten—
—
Hemp
Hemp stalks can be woven into cheap, sturdy ropes. Of course, that's not the only use for this plant...
food · HerbsFresh5
Thirst
+8%
Pain Change
-0.03% (60 turns)
Sit. Morale Change
+0.02%
Immunity Change
+0.01% (60 turns)
—
Henbane
Henbane excites the senses, but in large amounts, it's a deadly poison. In some places, it is even added to beer... to make the drinking merrier, so to speak.
food · HerbsFresh5
Thirst
+8%
Intoxication Change
+0.1% (60 turns)
Pain Resistance
+5% (60 turns)
25% chance to cause Battle Rage.
The chance increases up to 100% depending on Intoxication.
Battle Rage
Weapon Damage
+10%
Crit Chance
+5%
Crit Efficiency
+20%
—
Herb-Roasted Fish
Herb-Roasted Fish
This dish's unique aroma is created by a carefully measured mix of herbs and vegetables.
food · DishesCooked42
Hunger
-25%
Diet Morale
+3%
Hunger Resistance
+15% (900 turns)
Energy Restoration
+5% (900 turns)
Immunity
+6% (900 turns)
Fatigue
-4% (900 turns)
Experience Gain
+6% (900 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • fish × 1
  • vegetable / Seaweed × 1
  • vegetable × 1
  • Thyme × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Herb-Roasted Fish
This dish's unique aroma is created by a carefully measured mix of herbs and vegetables.
food · DishesRotten—
Hunger
-6%
Nausea Chance
+75%
Poisoning Chance
+85%
Poisoning Duration
+30 turns
—
Honey Crepes
Honey Crepes
Honey crepe eating contests are an old Aldwynn custom. Some even manage to die during them, raising the stakes and making these events all the more entertaining for the onlookers.
food · DishesCooked70
Hunger
-22%
Situational Sanity
+12%
Diet Morale
+5%
Healing Efficiency
+15% (900 turns)
Fatigue Resistance
+15% (900 turns)
Max Energy
+8% (900 turns)
Will spoil in
1 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot of Milk × 1
  • Handful of Flour × 1
  • Handful of Flour × 1
  • Honeycomb × 1
  • Chicken Egg / Egg × 1

Optional ingredients: Butter

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Honey Crepes
Honey crepe eating contests are an old Aldwynn custom. Some even manage to die during them, raising the stakes and making these events all the more entertaining for the onlookers.
food · DishesRotten—
Hunger
-6%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+15 turns
—
Honey Hyssop
With the proper dosage, honey hyssop can quickly bring anyone back to health, unless the patient has already given up on themselves.
food · HerbsFresh100
Thirst
+8%
Health Restoration
+10% (480 turns)
Grants the following effect for 360 turns:Restoration replenishes twice as much Health per tick
—
Honey-Glazed Ham
Honey-Glazed Ham
A centerpiece of any festive spread - the aroma alone is enough to sway even the pickiest of gourmands.
food · DishesCooked80
Hunger
-38%
Diet Morale
+4%
Hunger Resistance
+20% (1200 turns)
Energy Restoration
+5% (1200 turns)
Healing Efficiency
+10% (1200 turns)
Fatigue
-4% (1200 turns)
Bleed Resistance
+8% (1200 turns)
Weapon Damage
+5% (1200 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately.

  • Pot × 1
  • meat (large) × 1
  • Honeycomb × 1
  • Leek / Onion / Garlic × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Honey-Glazed Ham
A centerpiece of any festive spread - the aroma alone is enough to sway even the pickiest of gourmands.
food · DishesRotten—
Hunger
-10%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Honeycomb
Honeycomb
既能当甜食,也能当药品。
food · UnclassifiedFresh18
Hunger
-5%
Intoxication Change
-0.05% (60 turns)
Situational Sanity
+1%
Diet Morale
+1%
Healing Efficiency
+5% (60 turns)
Immunity Change
+0.05% (60 turns)
Will spoil in
60 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Spoiled Honeycomb
都这样了,别吃了。
food · UnclassifiedRotten—
Hunger
-1%
Nausea Chance
+75%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Hop Cone
The practice of adding hops to beer emerged during the Radiant Wars: long campaigns required less perishable drinks.
food · HerbsFresh5
Thirst
+8%
Intoxication Change
-0.01% (60 turns)
Sit. Morale Change
+0.01%
—
Horsetail
Horsetail is well known as a powerful astringent. It shouldn't be abused, though - cattle that graze on horsetail often end up dead from poisoning.
food · HerbsFresh5
Thirst
+8%
Intoxication
-1% (60 turns)
Hunger Resistance
+5% (60 turns)
Intoxication Resistance
+3% (60 turns)
—
Hunter-Style Drumsticks
Hunter-Style Drumsticks
They taste best when cooked over a campfire with the fowl you personally procured.
food · DishesCooked72
Hunger
-35%
Diet Morale
+3%
Hunger Resistance
+20% (600 turns)
Energy Restoration
+5% (600 turns)
Fatigue
-4% (600 turns)
Rending Resistance
+10% (600 turns)
Bleed Resistance
+10% (600 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 600 turns. Processing variants count separately.

  • Pot × 1
  • Raw Drumstick / Roasted Drumstick / Salted Drumstick × 1
  • Raw Drumstick / Roasted Drumstick / Salted Drumstick × 1
  • Raw Drumstick / Roasted Drumstick / Salted Drumstick × 1
  • Leek / Onion / Garlic × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Hunter-Style Drumsticks
They taste best when cooked over a campfire with the fowl you personally procured.
food · DishesRotten—
Hunger
-9%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Jar
这个罐子装过好吃的东西。
beverageBeverages2
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Jay
Jay
The skittishness of jays is perhaps the main reason for their large population.
food · PoultryFresh10
Will spoil in
2 days
—
Rotten Jay
The skittishness of jays is perhaps the main reason for their large population.
food · PoultryRotten—
—
Jibean Roast with Figs
Jibean Roast with Figs
The only Jibean things about it are the name and the figs: created by a Brynn chef, the recipe is a blatant guess at what an Orient dish might look like.
food · DishesCooked170
Hunger
-30%
Situational Sanity
+5%
Diet Morale
+5%
Hunger Resistance
+20% (1200 turns)
Energy Restoration
+6% (1200 turns)
Healing Efficiency
+15% (1200 turns)
Immunity
+10% (1200 turns)
Fatigue
-5% (1200 turns)
Cooldowns Duration
-5% (1200 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately.

  • Pot × 1
  • meat (large) × 1
  • Fig / Dried Fig × 1
  • Fig / Dried Fig × 1
  • Elven Citrus × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Jibean Roast with Figs
The only Jibean things about it are the name and the figs: created by a Brynn chef, the recipe is a blatant guess at what an Orient dish might look like.
food · DishesRotten—
Hunger
-8%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Jibian Spices
Pleasantly piquant - just the thing you need to introduce a pinch of exotic flavor to local foods.
Cooking additivesFresh70
When added to a dish during cooking, grants it an additional effect:+10% Situational Sanity
+4% Diet Morale
—
Jug
这样东西家家户户都有。
beverageBeverages3
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Jug of Milk
Jug of Spoiled Milk
There are at least a dozen uses for sour milk in a frugal household.
beverageRotten—
Hunger
-1%
Nausea Chance
+75%
Poisoning Chance
+33%
Poisoning Duration
+10 turns
—
Jug of Milk
满满一壶甜丝丝的鲜奶。
beverageBeverages15
Hunger
-3%
Thirst
-10%
Hunger Resistance
+5% (30 turns)
Intoxication Resistance
+5% (30 turns)
Crushing Resistance
+1% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Kipfel
Kipfel
The debate about whether Aldorian kipfels are actual bagels or mere bagel-likes hasn't stopped since their first appearance on the market.
food · Baked goodsFresh16
Hunger
-5%
Sit. Morale Change
+0.01%
Diet Morale
+1%
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Moldy Kipfel
The debate about whether Aldorian kipfels are actual bagels or mere bagel-likes hasn't stopped since their first appearance on the market.
food · Baked goodsRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Lavender
Lavender brews are helpful for fortifying the body and the soul in equal measure.
food · HerbsFresh5
Thirst
+8%
Sit. Sanity Change
+0.01%
Sit. Morale Change
+0.01%
Fatigue Change
-0.01% (60 turns)
—
Leek
Leek
Fresh, green, and crisp. It'll go perfectly with most dishes.
food · VegetablesFresh6
Hunger
-2%
Intoxication Change
-0.02% (45 turns)
Immunity Change
+0.02% (45 turns)
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Rotten Leek
Fresh, green, and crisp. It'll go perfectly with most dishes.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Lentil
Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation.
food · HerbsFresh5
Hunger
-2%
Thirst
+8%
—
Lentil Soup
Lentil Soup
Lentil soup is good for the mind and spirit. Or so they say.
food · DishesCooked20
Hunger
-14%
Thirst
-8%
Situational Sanity
+2%
Diet Morale
+1%
Healing Efficiency
+8% (180 turns)
Fortitude
+3% (180 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Pot of Water × 1
  • Lentils × 1
  • Lentils × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Lentil Soup
Lentil soup is good for the mind and spirit. Or so they say.
food · DishesRotten—
Hunger
-4%
Thirst
-4%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Lentils
Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation.
food · VegetablesFresh5
Hunger
-3%
—
Lingonberry
Lingonberry
Juicy and sugary. Goes into herbal brews, remedies, and jams.
food · BerriesFresh2
Pain Change
-0.01% (30 turns)
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Lingonberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Long Bread
Long Bread
An invention of Brynn bakers and one they take great pride in. Naturally, records for baking the longest loaf in the city are broken with enviable regularity.
food · Baked goodsFresh30
Hunger
-6%
Thirst
+3%
Hunger Resistance
+3% (90 turns)
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Moldy Long Bread
An invention of Brynn bakers and one they take great pride in. Naturally, records for baking the longest loaf in the city are broken with enviable regularity.
food · Baked goodsRotten—
Hunger
-2%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Maen-Style Honeyed Azurecap
Maen-Style Honeyed Azurecap
A delicacy fit for a Magister of Maen Academy.
food · DishesCooked170
Hunger
-18%
Intoxication Change
-0.03% (720 turns)
Situational Sanity
+6%
Diet Morale
+4%
Immunity
+10% (720 turns)
Fatigue Resistance
+5% (720 turns)
Energy Replenishment
+1% (720 turns)
Magic Power
+4% (720 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Azurecap / Roasted Azurecap × 1
  • mushroom × 1
  • Honeycomb × 1
  • Garlic × 1
  • Mannshire Fortified / Brynn Vermouth × 1
Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Maen-Style Honeyed Azurecap
A delicacy fit for a Magister of Maen Academy.
food · DishesRotten—
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Maggot
food · UnclassifiedFresh1
Hunger
-2%
Situational Morale
-4%
—
Mannshire Fair Salad
Mannshire Fair Salad
Before the war, the annual Mannshire fair would greet guests from all over the realm - the flavor of local fruit was the stuff of stories.
food · DishesCooked32
Hunger
-12%
Thirst
-8%
Intoxication Change
-0.03% (720 turns)
Situational Sanity
+4%
Diet Morale
+3%
Health Restoration
+3% (720 turns)
Immunity
+12% (720 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Grape × 1
  • Apple / Pear × 1
  • Barberry × 1
  • Barberry × 1
Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Mannshire Fair Salad
Before the war, the annual Mannshire fair would greet guests from all over the realm - the flavor of local fruit was the stuff of stories.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Mannshire Fortified
The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock.
alcoholBeverages50
Thirst
-10%
Intoxication Change
+0.01% (90 turns)
Pain Change
-0.1% (90 turns)
Situational Morale
+3%
Thirst Change
+0.1% (90 turns)
Energy Replenishment
+5% (90 turns)
Causes light Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Marble Truffle
Marble Truffle
The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles.
food · MushroomsFresh100
Situational Morale
+1%
Diet Morale
+1%
Hunger Change
-0.01% (480 turns)
Intoxication Resistance
+25% (480 turns)
Immunity
+4% (480 turns)
Immunity Change
+0.02% (480 turns)
Will spoil in
14 days
Grants the following effect for 360 turns:Increases the effectiveness of Immunity when recovering from Intoxication by 100%
—
Roasted Marble Truffle
The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles.
food · MushroomsCooked50
Situational Morale
+3%
Diet Morale
+3%
Hunger Change
-0.01% (480 turns)
Intoxication Resistance
+10% (480 turns)
Immunity
+2% (480 turns)
Immunity Change
+0.01% (480 turns)
Will spoil in
7 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Marble Truffle × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Marble Truffle
The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles.
food · MushroomsRotten—
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Mead
Northerners can go for weeks without a single crumb of bread, but they start to wither after three days without mead.
alcoholBeverages20
Thirst
-5%
Intoxication Change
+0.01% (60 turns)
Pain Change
-0.1% (60 turns)
Situational Morale
+3%
Thirst Change
+0.05% (60 turns)
Energy Replenishment
+4% (60 turns)
Causes light Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 2 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Meat Omelette
Meat Omelette
Even a child can make an omelette, but only a proficient cook can do it well.
food · DishesCooked40
Hunger
-24%
Diet Morale
+2%
Hunger Resistance
+15% (240 turns)
Energy Restoration
+1% (240 turns)
Fatigue
-2% (240 turns)
Max Energy
+3% (240 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately.

  • Pot × 1
  • Chicken Egg / Egg × 1
  • Chicken Egg / Egg × 1
  • meat / meat (large) × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Meat Omelette
Even a child can make an omelette, but only a proficient cook can do it well.
food · DishesRotten—
Hunger
-6%
Nausea Chance
+75%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Meat Skewer
Meat Skewer
Bits of meat and vegetables, roasted to a crisp over an open fire.
food · DishesCooked27
Hunger
-14%
Diet Morale
+1%
Hunger Resistance
+15% (180 turns)
Energy Restoration
+1% (180 turns)
Fatigue
-1% (180 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Stick × 1
  • meat / meat (large) × 1
  • mushroom / vegetable × 1
  • mushroom / vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Meat Skewer
Bits of meat and vegetables, roasted to a crisp over an open fire.
food · DishesRotten—
Hunger
-4%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Meatballs
Meatballs
It's not that hard to make meatballs. The accompanying sauce, on the other hand...
food · DishesCooked50
Hunger
-32%
Diet Morale
+2%
Hunger Resistance
+15% (900 turns)
Energy Restoration
+4% (900 turns)
Fatigue
-4% (900 turns)
Crit Efficiency
+5% (900 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • meat / meat (large) × 1
  • Bread / Long Bread × 1
  • Leek / Onion / Garlic / Lingonberry × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Meatballs
It's not that hard to make meatballs. The accompanying sauce, on the other hand...
food · DishesRotten—
Hunger
-8%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Mindwort
Mindwort is a potent sedative, helpful in the recovery from major shocks.
food · HerbsFresh5
Thirst
+8%
Sit. Sanity Change
+0.02%
Experience Gain
+1% (60 turns)
Helps you get sober faster.Reduces the duration of Bad Trip by 5-10 turns.
—
Miner Stew
Miner Stew
A bold response to lackluster rations and persistent rockeater infestations - this is also the only known recipe for rendering the creatures' flesh safe for consumption.
food · DishesCooked30
Hunger
-25%
Thirst
-3%
Diet Morale
+1%
Hunger Resistance
+15% (420 turns)
Healing Efficiency
+5% (420 turns)
Fatigue
-2% (420 turns)
Fatigue Resistance
+15% (420 turns)
Fortitude
+4% (420 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 420 turns. Processing variants count separately.

  • Pot of Water × 1
  • Rockeater Flesh / Roasted Rockeater Flesh × 1
  • Rockeater Flesh / Roasted Rockeater Flesh × 1
  • vegetable × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Miner Stew
A bold response to lackluster rations and persistent rockeater infestations - this is also the only known recipe for rendering the creatures' flesh safe for consumption.
food · DishesRotten—
Hunger
-6%
Thirst
-2%
Nausea Chance
+75%
Poisoning Chance
+75%
Poisoning Duration
+15 turns
—
Moose Kidney
Moose Kidney
Useful for creating powerful remedies as well as delightful stews.
food · IngredientsFresh125
Hunger
-5%
Immunity
+4%
Nausea Chance
+20%
Poisoning Chance
+15%
Poisoning Duration
+20 turns
Will spoil in
3 days
—
Roasted Moose Kidney
Useful for creating powerful remedies as well as delightful stews.
food · IngredientsCooked31
Hunger
-8%
Immunity
+2%
Will spoil in
3 days
  • Moose Kidney × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Moose Kidney
Useful for creating powerful remedies as well as delightful stews.
food · IngredientsSalted44
Hunger
-6%
Immunity
+2%
  • Moose Kidney × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Moose Kidney
Useful for creating powerful remedies as well as delightful stews.
food · IngredientsRotten—
Hunger
-2%
Nausea Chance
+100%
Poisoning Chance
+50%
Poisoning Duration
+20 turns
—
Morel
Morel
A peculiarly shaped mushroom with a distinctive sponge-like cap.
food · MushroomsFresh2
Hunger Change
-0.01% (45 turns)
Immunity Change
+0.02% (45 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Roasted Morel
Suspicious appearance aside, fried morels aren't just edible - they're genuinely good.
food · MushroomsCooked2
Hunger Change
-0.02% (30 turns)
Immunity Change
+0.02% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Morel × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Morel
A peculiarly shaped mushroom with a distinctive sponge-like cap.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Mug
Would be much more preferable if it was filled to the brim with foamy ale...
beverageBeverages2
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Mushroom Salad
Mushroom Salad
A single mushroom salad is unlikely to sate your hunger, but at least the taste is sublime.
food · DishesCooked16
Hunger
-10%
Intoxication Change
-0.02% (120 turns)
Diet Morale
+1%
Health Restoration
+1% (120 turns)
Immunity
+2% (120 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • mushroom × 1
  • mushroom × 1
  • vegetable × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Mushroom Salad
A single mushroom salad is unlikely to sate your hunger, but at least the taste is sublime.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Mushroom Stew
Mushroom Stew
A serving of robust mushroom soup. Smells like the forest.
food · DishesCooked18
Hunger
-14%
Thirst
-4%
Diet Morale
+1%
Healing Efficiency
+5% (180 turns)
Immunity
+2% (180 turns)
Fortitude
+3% (180 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Pot of Water × 1
  • mushroom × 1
  • mushroom × 1
  • vegetable × 1
  • Onion / Garlic / Leek / Rhubarb × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Mushroom Stew
A serving of robust mushroom soup. Smells like the forest.
food · DishesRotten—
Hunger
-4%
Thirst
-2%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Mussel
Mussel
The shell is shut tight: the mollusk inside is still alive.
food · UnclassifiedFresh7
Hunger Change
-0.01% (60 turns)
Immunity Change
+0.03% (60 turns)
Experience Gain
+1% (60 turns)
Poisoning Chance
+5% (60 turns)
Poisoning Duration
+10 turns (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Cooked Mussel
For a poor Brynnian, catching and boiling some mussels is the simplest way to avoid going to bed on an empty stomach.
food · UnclassifiedCooked7
Hunger Change
-0.02% (60 turns)
Immunity Change
+0.02% (60 turns)
Experience Gain
+1% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Mussel × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Mussel
The shell is shut tight: the mollusk inside is still alive.
food · UnclassifiedRotten—
Nausea Chance
+50%
Poisoning Chance
+66%
Poisoning Duration
+10 turns
—
Mussel Chowder
Mussel Chowder
Mussel chowder can be found on the tables of both the poor and the rich. The only difference is that the poor have to catch the mussels themselves.
food · DishesCooked44
Hunger
-16%
Thirst
-8%
Sit. Sanity Change
+0.01%
Diet Morale
+4%
Hunger Resistance
+10% (720 turns)
Healing Efficiency
+15% (720 turns)
Immunity
+10% (720 turns)
Fortitude
+9% (720 turns)
Experience Gain
+5% (720 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Pot of Milk × 1
  • Mussel × 1
  • Mussel × 1
  • Leek / Onion / Rhubarb / Seaweed × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Mussel Chowder
Mussel chowder can be found on the tables of both the poor and the rich. The only difference is that the poor have to catch the mussels themselves.
food · DishesRotten—
Hunger
-4%
Thirst
-4%
Nausea Chance
+50%
Poisoning Chance
+66%
Poisoning Duration
+10 turns
—
Nettle
For all its prickly nature, nettle leaves and stems are used both as food and in medicine.
food · HerbsFresh5
Thirst
+8%
Pain
+5% (60 turns)
Health Restoration
+1% (60 turns)
Bleed Resistance
+3% (60 turns)
—
Nistrian Condiments
The culinary customs of Nistra are deeply rooted in history: its spices have barely changed since the days of Axonian feasts.
Cooking additivesFresh50
When added to a dish during cooking, grants it an additional effect:+10% Situational Morale
+2% Diet Morale
—
Onion
Onion
一层又一层,没有看起来这么简单。
food · VegetablesFresh4
Hunger
-2%
Intoxication Change
-0.02% (45 turns)
Situational Morale
-1%
Immunity Change
+0.03% (45 turns)
Will spoil in
20 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Rotten Onion
Turned brown under the sun and started sprouting little white hairs.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Osbrook Bread Bowl Stew
Osbrook Bread Bowl Stew
这是奥斯布鲁克对这个世界最大的贡献。
food · DishesCooked94
Hunger
-44%
Thirst
-4%
Diet Morale
+5%
Hunger Resistance
+25% (1600 turns)
Health Restoration
+5% (1600 turns)
Healing Efficiency
+20% (1600 turns)
Immunity
+4% (1600 turns)
Fortitude
+12% (1600 turns)
Fumble Chance
-5% (1600 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1600 turns. Processing variants count separately.

  • Pot of Water × 1
  • Bear Fat / Salted Bear Fat × 1
  • Bread × 1
  • vegetable × 1
  • Leek / Onion / Garlic × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Osbrook Bread Bowl Stew
馊了的奥斯布鲁克面包碗
food · DishesRotten—
Hunger
-11%
Thirst
-2%
Nausea Chance
+66%
Poisoning Chance
+66%
Poisoning Duration
+20 turns
—
Owl
Owl
A lone hunter and the monarch of the nightly canopy.
food · UnclassifiedFresh12
Will spoil in
2 days
—
Rotten Owl
A lone hunter and the monarch of the nightly canopy.
food · UnclassifiedRotten—
—
Pale Puffball
Pale Puffball
The pale puffball is highly toxic - some accounts tell of a hired assassin fulfilling a contract by generously dispersing its spores throughout the victim's bedroom.
food · MushroomsFresh30
Thirst
+5%
Intoxication Change
+0.75% (90 turns)
Hunger Change
-0.01% (90 turns)
Poisoning Chance
+75% (90 turns)
Poisoning Duration
+50 turns (90 turns)
Will spoil in
14 days
—
Pale Puffball
Cave-growing puffballs can easily be mistaken for benign ones - unless you have reason to question their origin.
food · MushroomsCooked10
Intoxication Change
+0.25% (60 turns)
Hunger Change
-0.02% (60 turns)
Poisoning Chance
+10% (60 turns)
Poisoning Duration
+10 turns (60 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Pale Puffball × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Pale Puffball
Some spores have already dispersed, but those left behind have become even more toxic.
food · MushroomsRotten—
Thirst
+10%
Intoxication Change
+1% (120 turns)
Poisoning Chance
+100% (120 turns)
Poisoning Duration
+50 turns (120 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Pancakes
Pancakes
这一沓松饼用料扎实,看着就让人流口水。
food · Baked goodsCooked30
Hunger
-15%
Situational Sanity
+5%
Diet Morale
+2%
Fatigue Resistance
+10% (480 turns)
Max Energy
+4% (480 turns)
Will spoil in
5 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Pot of Milk × 1
  • Handful of Flour × 1
  • Chicken Egg / Egg × 1

Optional ingredients: Butter

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Pancakes
闻着就没胃口了。
food · Baked goodsRotten—
Hunger
-4%
Nausea Chance
+25%
Poisoning Chance
+25%
Poisoning Duration
+10 turns
—
Peach
Peach
The peach came to Aldor from the East in ancient times: back then, it was known as a "royal fruit".
food · FruitFresh18
Hunger
-3%
Thirst
-6%
Sit. Morale Change
+0.3%
Immunity Change
+0.1% (30 turns)
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Peach
The peach came to Aldor from the East in ancient times: back then, it was known as a "royal fruit".
food · FruitRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Pear
Pear
food · FruitFresh9
Hunger
-3%
Thirst
-4%
Health Restoration
+1% (30 turns)
Immunity Change
+0.05% (30 turns)
Will spoil in
10 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Pear
看着就不想吃了……
food · FruitRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Peasant Stew
Peasant Stew
Cooked with whatever was at hand. Helps fill the belly a bit.
food · DishesCooked13
Hunger
-10%
Thirst
-8%
Healing Efficiency
+5% (120 turns)
Fortitude
+2% (120 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Pot of Water × 1
  • vegetable × 1
  • vegetable × 1
  • mushroom / vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Peasant Stew
Cooked with whatever was at hand. Helps fill the belly a bit.
food · DishesRotten—
Hunger
-3%
Thirst
-4%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Penny Bun
Penny Bun
Penny buns are good for the body - the taste is beyond dispute as well.
food · MushroomsFresh2
Hunger Change
-0.02% (45 turns)
Fatigue Change
-0.01% (45 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Roasted Penny Bun
Penny buns are good for the body - the taste is beyond dispute as well.
food · MushroomsCooked2
Hunger Change
-0.03% (30 turns)
Hunger Resistance
+1% (30 turns)
Fatigue Change
-0.01% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Penny Bun × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Penny Bun
Penny buns are good for the body - the taste is beyond dispute as well.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Pigeon
Pigeon
Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver.
food · UnclassifiedFresh12
Will spoil in
2 days
—
Rotten Pigeon
Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver.
food · UnclassifiedRotten—
—
Pinecap
Pinecap
Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic.
food · MushroomsFresh2
Intoxication Change
-0.03% (45 turns)
Hunger Change
-0.01% (45 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

—
Roasted Pinecap
Not the most substantial snack but an undeniably tasty one.
food · MushroomsCooked2
Intoxication Change
-0.03% (30 turns)
Hunger Change
-0.02% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Pinecap × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Pinecap
Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic.
food · MushroomsRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Poppy
Not a single pain-relieving mixture is complete without poppy sap.
food · HerbsFresh5
Thirst
+8%
Intoxication Change
+0.1% (60 turns)
Pain Change
-0.05% (60 turns)
Pain Resistance
+8% (60 turns)
—
Pot of Milk
Pot of Spoiled Milk
A fine pot like this can be used to cook many things: porridge, meat, soup...
beverageRotten60
Hunger
-1%
Thirst
-1%
Intoxication
+4%
—
Pot of Milk
A fine pot like this can be used to cook many things: porridge, meat, soup...
beverageBeverages60
Hunger
-3%
Thirst
-10%
Hunger Resistance
+5% (30 turns)
Intoxication Resistance
+5% (30 turns)
Crushing Resistance
+1% (30 turns)
Will spoil in
2 days

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Pot of Water
A fine pot like this can be used to cook many things: porridge, meat, soup...
beverageBeverages60
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Pot Roast
Pot Roast
It takes an experienced cook to prepare this dish without making a single mistake.
food · DishesCooked66
Hunger
-40%
Diet Morale
+3%
Hunger Resistance
+25% (900 turns)
Energy Restoration
+5% (900 turns)
Fatigue
-5% (900 turns)
Max Health
+3% (900 turns)
Crit Efficiency
+10% (900 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • meat (large) × 1
  • vegetable × 1
  • vegetable × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Pot Roast
It takes an experienced cook to prepare this dish without making a single mistake.
food · DishesRotten—
Hunger
-10%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Potato
Potato
You can eat it raw. But why would you?
food · VegetablesFresh5
Hunger
-3%
Situational Morale
-2%
Will spoil in
20 days
—
Baked Potato
You can eat it raw. But why would you?
food · VegetablesCooked5
Hunger
-4%
Hunger Resistance
+1% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Potato × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Potato
You can eat it raw. But why would you?
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Potatoes with Mushrooms
Potatoes with Mushrooms
One of those timeless combinations that never get old.
food · DishesCooked16
Hunger
-12%
Diet Morale
+1%
Hunger Resistance
+10% (360 turns)
Energy Restoration
+1% (360 turns)
Fatigue
-1% (360 turns)
Fatigue Resistance
+5% (360 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 360 turns. Processing variants count separately.

  • Pot × 1
  • Potato / Baked Potato × 1
  • Potato / Baked Potato × 1
  • mushroom × 1
  • mushroom × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Potatoes with Mushrooms
One of those timeless combinations that never get old.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Pretzel
Pretzel
咸味可口,很有营养。
food · Baked goodsFresh13
Hunger
-6%
Thirst
+2%
Sit. Morale Change
+0.01%
Diet Morale
+1%
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Spoiled Pretzel
food · Baked goodsRotten—
Hunger
-2%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Ranger Brew
Spoiled Ranger Brew
A dark, cloudy sludge that could easily be mistaken for clotted blood.
beverageRotten—
Hunger
-1%
Nausea Chance
+100%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Ranger Brew
A strange-smelling mixture prepared by Alda according to her father's recipe, made from a mysterious blend of woodland herbs and roots.
beverageBeverages—
Hunger
-3%
Thirst
+10%
Will spoil in
0 days
Grants the following effect for 2880 turns:-0.01% Fatigue Change
+25% Hunger Resistance
+25% Pain Resistance
-10% Abilities Energy Cost
+10% Experience Gain
+5% Bonus Vision

After use: Ranger Brew, 2880 turns.

Ranger Brew
Pain Resistance
+25%
Abilities Energy Cost
-10%
Bonus Vision
+5%
Experience Gain
+10%
Hunger Resistance
+25%
Fatigue Change
-0.01%
—
Raspberry
Raspberry
So juicy it almost begs to be devoured by the handful.
food · BerriesFresh2
Sit. Morale Change
+0.01%
Hunger Change
-0.01% (30 turns)
Thirst Change
-0.03% (30 turns)
Will spoil in
3 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Raspberry
It falls apart into foul-smelling mush at the slightest touch. Disgusting.
food · BerriesRotten—
Hunger Change
-0.01% (30 turns)
Nausea Chance
+25% (30 turns)
Poisoning Chance
+10% (30 turns)
Poisoning Duration
+5 turns (30 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rat
Rat
Rats carry so many diseases and breed so quickly that they are exterminated without the slightest regret.
food · UnclassifiedFresh4
Will spoil in
0 days
—
Rotten Rat
Rats carry so many diseases and breed so quickly that they are exterminated without the slightest regret.
food · UnclassifiedRotten—
—
Raven
Raven
Most people dislike ravens, viewing them as an ill omen of death, war, and grief.
food · UnclassifiedFresh4
Will spoil in
2 days
—
Rotten Raven
Most people dislike ravens, viewing them as an ill omen of death, war, and grief.
food · UnclassifiedRotten—
—
Rhubarb
Rhubarb stems are nutritious and aid digestion. The leaves, on the other hand, are mildly toxic and best avoided.
food · HerbsFresh5
Hunger
-1%
Thirst
+5%
Intoxication Change
-0.02% (60 turns)
Intoxication Resistance
+5% (60 turns)
—
Rique-Manger
Rique-Manger
A common sight in the dining rooms of Brynn nobles, this dish sits somewhere in between a dessert and a light breakfast.
food · DishesCooked40
Hunger
-21%
Sit. Morale Change
+0.01%
Situational Sanity
+10%
Diet Morale
+3%
Fatigue Resistance
+10% (480 turns)
Max Energy
+6% (480 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Pot of Milk × 1
  • Chicken Egg / Egg × 1
  • Chicken Egg / Egg × 1
  • Apple × 1
  • Apple × 1
Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Milk: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Rique-Manger
A common sight in the dining rooms of Brynn nobles, this dish sits somewhere in between a dessert and a light breakfast.
food · DishesRotten—
Hunger
-5%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+10 turns
—
Roasted Crab Meat
Crab Meat
It's usually gone from the stalls within the first hours of the morning, bought up by the servants of the wealthy.
food · FishFresh10
Hunger
-2%
Immunity Change
+0.02% (60 turns)
Nausea Chance
+15% (60 turns)
Poisoning Chance
+40% (60 turns)
Poisoning Duration
+8 turns (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Roasted Crab Meat
Whenever Aldorian kings stayed in Brynn, crabs were better off not showing themselves on the shore.
food · FishCooked10
Hunger
-4%
Sit. Morale Change
+0.02%
Immunity Change
+0.02% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Crab Meat × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Crab Meat
The liberal application of salt drastically improves the longevity of any type of meat.
food · FishSalted22
Hunger
-3%
Thirst
+3%
Sit. Morale Change
+0.02%
Immunity Change
+0.02% (45 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

  • Crab Meat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Crab Meat
Judging by its look and smell, it's hopelessly rotten.
food · FishRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+80%
Poisoning Duration
+10 turns
—
Roasted Drumstick
Raw Drumstick
Convenient to hold, and gone before you know it.
food · MeatFresh17
Hunger
-5%
Nausea Chance
+20%
Poisoning Chance
+40%
Poisoning Duration
+8 turns
Will spoil in
2 days
—
Roasted Drumstick
Convenient to hold, and gone before you know it.
food · MeatCooked17
Hunger
-8%
Hunger Resistance
+4% (120 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Raw Drumstick × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Drumstick
The liberal application of salt drastically improves the longevity of any type of meat.
food · MeatSalted29
Hunger
-6%
Thirst
+5%
Hunger Resistance
+3% (90 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Raw Drumstick × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Drumstick
Convenient to hold, and gone before you know it.
food · MeatRotten—
Hunger
-1%
Nausea Chance
+66%
Poisoning Chance
+80%
Poisoning Duration
+10 turns
—
Roasted Fatty Meat
Fatty Meat
A huge cut of fresh meat that all but asks to be thrown into a hot pan.
food · Large cuts of meatFresh38
Hunger
-11%
Nausea Chance
+24% (180 turns)
Poisoning Chance
+40% (180 turns)
Poisoning Duration
+23 turns (180 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-12% Hunger
-3% Fatigue
—
Roasted Fatty Meat
A hefty steak, medium rare. A true warrior's lunch.
food · Large cuts of meatCooked38
Hunger
-18%
Hunger Resistance
+12% (180 turns)
Fatigue Change
-0.01% (180 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-12% Hunger
-3% Fatigue

Temporary attributes: up to 2 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Fatty Meat × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Fatty Meat
The liberal application of salt drastically improves the longevity of any type of meat.
food · Large cuts of meatSalted50
Hunger
-14%
Thirst
+7%
Hunger Resistance
+9% (120 turns)
Fatigue Change
-0.01% (120 turns)
When added to a dish during cooking, grants it an additional effect:
-12% Hunger
-3% Fatigue

Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Fatty Meat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Meat
A hefty steak, medium rare. A true warrior's lunch.
food · Large cuts of meatRotten—
Hunger
-3%
Nausea Chance
+80%
Poisoning Chance
+80%
Poisoning Duration
+30 turns
—
Roasted Fish Morsels
Fish Morsels
Too small to be used as fish when cooking dishes.
food · UnclassifiedFresh8
Hunger
-2%
Immunity Change
+0.01% (60 turns)
Nausea Chance
+15% (60 turns)
Poisoning Chance
+25% (60 turns)
Poisoning Duration
+8 turns (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Roasted Fish Morsels
Too small to be used as meat when cooking dishes.
food · UnclassifiedCooked8
Hunger
-4%
Hunger Resistance
+3% (60 turns)
Immunity Change
+0.01% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Fish Morsels × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Fish Morsels
The liberal application of salt drastically improves the longevity of any type of meat.
food · UnclassifiedSalted16
Hunger
-3%
Thirst
+2%
Hunger Resistance
+2% (45 turns)
Immunity Change
+0.01% (45 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

  • Fish Morsels × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Fish Morsels
Too small to be used as meat when cooking dishes.
food · UnclassifiedRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+10 turns
—
Roasted Frog
Roasted Frog
In Aldor, the practice of consuming frog meat is a point of contention: southerners eat frogs on a regular basis, while the rest of the realm shivers in disgust at the mere thought.
food · MeatFresh8
Will spoil in
1 days
—
Rotten Frog
In Aldor, the practice of consuming frog meat is a point of contention: southerners eat frogs on a regular basis, while the rest of the realm shivers in disgust at the mere thought.
food · MeatRotten—
—
Roasted Meat Morsels
Meat Morsels
Too small to be used as meat when cooking dishes.
food · UnclassifiedFresh10
Hunger
-3%
Nausea Chance
+15% (45 turns)
Poisoning Chance
+25% (45 turns)
Poisoning Duration
+8 turns (45 turns)
Will spoil in
2 days
—
Roasted Meat Morsels
Makes for a disappointing meal - there's barely enough meat for one bite.
food · UnclassifiedCooked10
Hunger
-5%
Hunger Resistance
+3% (45 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

  • Meat Morsels × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Meat Morsels
The liberal application of salt drastically improves the longevity of any type of meat.
food · UnclassifiedSalted18
Hunger
-4%
Thirst
+4%
Hunger Resistance
+2% (30 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Meat Morsels × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Meat Morsels
These bits may be tiny, but the stench travels for miles.
food · UnclassifiedRotten—
Hunger
-1%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+10 turns
—
Roasted Red Fish
Red Fish
food · FishFresh16
Hunger
-5%
Immunity Change
+0.02% (120 turns)
Nausea Chance
+20% (120 turns)
Poisoning Chance
+40% (120 turns)
Poisoning Duration
+11 turns (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Roasted Red Fish
food · FishCooked16
Hunger
-8%
Hunger Resistance
+6% (120 turns)
Immunity Change
+0.02% (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Red Fish × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Red Fish
The liberal application of salt drastically improves the longevity of any type of meat.
food · FishSalted28
Hunger
-6%
Thirst
+3%
Hunger Resistance
+4% (90 turns)
Immunity Change
+0.02% (90 turns)
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Red Fish × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Red Fish
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity
food · FishRotten—
Hunger
-1%
Nausea Chance
+66%
Poisoning Chance
+80%
Poisoning Duration
+15 turns
—
Roasted Red Fish
Red Fish
food · FishFresh16
Hunger
-5%
Immunity Change
+0.02% (120 turns)
Nausea Chance
+20% (120 turns)
Poisoning Chance
+38% (120 turns)
Poisoning Duration
+11 turns (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

—
Roasted Red Fish
food · FishCooked16
Hunger
-8%
Hunger Resistance
+6% (120 turns)
Immunity Change
+0.02% (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Red Fish × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Red Fish
The liberal application of salt drastically improves the longevity of any type of meat.
food · FishSalted28
Hunger
-6%
Thirst
+3%
Hunger Resistance
+4% (90 turns)
Immunity Change
+0.02% (90 turns)
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Red Fish × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Red Fish
When added to a dish during cooking, grants it an additional effect:
-2% Hunger
+1% Immunity
food · FishRotten—
Hunger
-1%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+15 turns
—
Roasted Rockeater Flesh
Rockeater Flesh
Slimy to the touch, the smell isn't any better.
food · Alchemy-relatedFresh8
Hunger
-8%
Intoxication Change
+0.2% (60 turns)
Sit. Sanity Change
-0.06%
Nausea Chance
+100% (60 turns)
Poisoning Chance
+75% (60 turns)
Poisoning Duration
+20 turns (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Roasted Rockeater Flesh
Thanks to thorough roasting, it's relatively edible. Tastes like stale oysters.
food · Alchemy-relatedCooked8
Hunger
-10%
Intoxication Change
+0.1% (30 turns)
Sit. Sanity Change
-0.03%
Nausea Chance
+5% (30 turns)
Poisoning Chance
+5% (30 turns)
Poisoning Duration
+5 turns (30 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 30 turns. Processing variants count separately.

  • Rockeater Flesh × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Rotten Rockeater Flesh
Thanks to thorough roasting, it's relatively edible. Tastes like stale oysters.
food · Alchemy-relatedRotten—
Hunger
-1%
Intoxication Change
+0.3% (60 turns)
Sit. Sanity Change
-0.06%
Nausea Chance
+100% (60 turns)
Poisoning Chance
+100% (60 turns)
Poisoning Duration
+30 turns (60 turns)

Temporary attributes: up to 1 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Roasted Sea Eel
Sea Eel
Catching an eel is no easy task: it's a sly, evasive fish that is rather picky about its habitat.
food · FishFresh20
Will spoil in
1 days
—
Roasted Sea Eel
Can satisfy the palate of any gourmand. Then again, the Brynnians are always quick to insist that only they know how to cook eel meat *the right way*. Who would have thought?
food · FishCooked20
Will spoil in
1 days
—
Rotten Sea Eel
Can satisfy the palate of any gourmand. Then again, the Brynnians are always quick to insist that only they know how to cook eel meat *the right way*. Who would have thought?
food · FishRotten—
—
Roasted Sinewy Meat
Raw Sinewy Meat
In times of famine, many resort to eating rats, foxes, badgers, and other critters... Looks like history has come full circle.
food · MeatFresh12
Hunger
-4%
Sit. Morale Change
-0.04%
Nausea Chance
+27% (60 turns)
Poisoning Chance
+45% (60 turns)
Poisoning Duration
+15 turns (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Roasted Sinewy Meat
Hunger is the best spice - eating this is better than starving.
food · MeatCooked12
Hunger
-7%
Sit. Morale Change
-0.04%
Hunger Resistance
+4% (60 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Raw Sinewy Meat × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Sinewy Meat
The liberal application of salt drastically improves the longevity of any type of meat.
food · MeatSalted24
Hunger
-6%
Thirst
+5%
Sit. Morale Change
-0.04%
Hunger Resistance
+3% (45 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 45 turns. Processing variants count separately.

  • Raw Sinewy Meat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Meat
Hunger is the best spice - eating this is better than starving.
food · MeatRotten—
Hunger
-1%
Nausea Chance
+90%
Poisoning Chance
+90%
Poisoning Duration
+20 turns
—
Roasted Tender Meat
Tender Meat
food · MeatFresh22
Hunger
-6%
Nausea Chance
+20% (90 turns)
Poisoning Chance
+33% (90 turns)
Poisoning Duration
+15 turns (90 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
+1% Diet Morale
—
Roasted Tender Meat
Good enough to be served to the King himself - if only he hadn't gone and died.
food · MeatCooked22
Hunger
-10%
Sit. Morale Change
+0.01%
Hunger Resistance
+5% (90 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
+1% Diet Morale

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Tender Meat × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Tender Meat
The liberal application of salt drastically improves the longevity of any type of meat.
food · MeatSalted34
Hunger
-8%
Thirst
+5%
Sit. Morale Change
+0.01%
Hunger Resistance
+4% (60 turns)
When added to a dish during cooking, grants it an additional effect:
+1% Diet Morale

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • Tender Meat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Meat
Good enough to be served to the King himself - if only he hadn't gone and died.
food · MeatRotten—
Hunger
-2%
Nausea Chance
+66%
Poisoning Chance
+66%
Poisoning Duration
+20 turns
—
Roasted Tough Meat
Tough Meat
With enough skill, it can be used to cook up something appetizing.
food · Large cuts of meatFresh32
Hunger
-9%
Nausea Chance
+24% (120 turns)
Poisoning Chance
+40% (120 turns)
Poisoning Duration
+23 turns (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-10% Hunger
—
Roasted Tough Meat
For those with healthy teeth and strong jaws. An acquired taste as well.
food · Large cuts of meatCooked32
Hunger
-15%
Hunger Resistance
+10% (120 turns)
Will spoil in
2 days
When added to a dish during cooking, grants it an additional effect:
-10% Hunger

Temporary attributes: up to 2 stacks; each use refreshes them to 120 turns. Processing variants count separately.

  • Tough Meat × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Tough Meat
The liberal application of salt drastically improves the longevity of any type of meat.
food · Large cuts of meatSalted44
Hunger
-12%
Thirst
+7%
Hunger Resistance
+8% (90 turns)
When added to a dish during cooking, grants it an additional effect:
-10% Hunger

Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • Tough Meat × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Meat
A single whiff, and the stench will burn itself into your memory.
food · Large cuts of meatRotten—
Hunger
-2%
Nausea Chance
+80%
Poisoning Chance
+80%
Poisoning Duration
+30 turns
—
Roasted White Fish
White Fish
The bones can be a hassle, but it's still a solid dinner choice.
food · FishFresh12
Hunger
-4%
Immunity Change
+0.01% (90 turns)
Nausea Chance
+20% (90 turns)
Poisoning Chance
+38% (90 turns)
Poisoning Duration
+11 turns (90 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Roasted White Fish
The bones can be a hassle, but it's still a solid dinner choice.
food · FishCooked12
Hunger
-6%
Hunger Resistance
+4% (90 turns)
Immunity Change
+0.01% (90 turns)
Will spoil in
2 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

  • White Fish × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted White Fish
The liberal application of salt drastically improves the longevity of any type of meat.
food · FishSalted15
Hunger
-5%
Thirst
+3%
Hunger Resistance
+3% (60 turns)
Immunity Change
+0.01% (60 turns)

Temporary attributes: up to 3 stacks; each use refreshes them to 60 turns. Processing variants count separately.

  • White Fish × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten White Fish
The bones can be a hassle, but it's still a solid dinner choice.
food · FishRotten—
Hunger
-1%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+15 turns
—
Rooster
Rooster
In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster's crow.
food · UnclassifiedFresh34
Will spoil in
2 days
—
Rotten Rooster
In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster's crow.
food · UnclassifiedRotten—
—
Root Salad
Root Salad
This type of salad is often eaten in Aldor's northern regions - the Maen March is notorious for its inhospitable, chilly climate.
food · DishesCooked18
Hunger
-11%
Intoxication Change
-0.04% (480 turns)
Diet Morale
+1%
Health Restoration
+6% (480 turns)
Immunity
+9% (480 turns)
Nature Resistance
+5% (480 turns)
Will spoil in
5 days

Temporary attributes: up to 1 stacks; each use refreshes them to 480 turns. Processing variants count separately.

  • Carrot × 1
  • Beet × 1
  • Leek × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Root Salad
This type of salad is often eaten in Aldor's northern regions - the Maen March is notorious for its inhospitable, chilly climate.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Rotbloom
The eye-watering odor of rotbloom is so reminiscent of decaying meat that it draws scavengers, flies, and other pests from great distances. Nevertheless, it's a plant of many benefits, particularly in treating consumption and lung fever.
food · HerbsFresh100
Thirst
+20%
Control Resistance
+10% (360 turns)
—
Salt
A sought-after commodity, the harvesting of which can transform a backwater hamlet into a thriving city.
Cooking additivesFresh20
Thirst
+15%
When added to a dish during cooking, grants it an additional effect:+100% Expiration Time
+1% Diet Morale
—
Sausage
A portion of well-salted minced meat stuffed into a thoroughly cleaned animal intestine.
food · MeatCooked90
Hunger
-14%
Hunger Resistance
+8% (60 turns)
Immunity Change
-0.01% (60 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 60 turns. Processing variants count separately.

—
Seagull
Seagull
Seagulls are abundant along the Southern Sea's coast, paying no heed to the clamor of big cities.
food · UnclassifiedFresh12
Will spoil in
2 days
—
Rotten Seagull
Seagulls are abundant along the Southern Sea's coast, paying no heed to the clamor of big cities.
food · UnclassifiedRotten—
—
Seaweed
Seaweed
Seaweed has been dried and eaten in Aldor since time immemorial, albeit by now its use in dishes has largely gone out of favor.
food · VegetablesFresh5
Hunger
-1%
Will spoil in
1 days
—
Rotten Seaweed
Seaweed has been dried and eaten in Aldor since time immemorial, albeit by now its use in dishes has largely gone out of favor.
food · VegetablesRotten—
Nausea Chance
+40%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Sentian Seasonings
A mix of herbs used in the southern parts of Aldor, capable of bringing the best possible flavor out of any dish.
Cooking additivesFresh35
When added to a dish during cooking, grants it an additional effect:+100% Dish Effects Duration
+1% Diet Morale
—
Silverleaf
The marvelous healing properties of silverleaf have been documented since antiquity. To the sorrow of many, centuries of unchecked foraging have pushed it to the brink of extinction.
food · HerbsFresh100
Thirst
+8%
Grants the following effect for 360 turns:Replenishes 1% Max Health
—
Simit
Simit
A traditional Hazzun pastry, served at every elven tea table.
food · Baked goodsFresh18
Hunger
-6%
Thirst
+2%
Sit. Morale Change
+0.02%
Diet Morale
+1%
Will spoil in
5 days

Temporary attributes: up to 3 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Moldy Simit
A traditional Hazzun pastry, served at every elven tea table.
food · Baked goodsRotten—
Hunger
-2%
Nausea Chance
+33%
Poisoning Chance
+33%
Poisoning Duration
+5 turns
—
Skadian Herbs
Skadians are pragmatic, straightforward people, and their traditional cuisine fully embodies these traits.
Cooking additivesFresh50
When added to a dish during cooking, grants it an additional effect:
+10% Immunity
+1% Diet Morale
—
Smoked Ham
There are stories about a village where hams are cooked over steam. Some local customs never fail to perplex.
food · MeatCooked75
Hunger
-10%
Hunger Resistance
+5% (90 turns)
Immunity Change
-0.01% (90 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Sparrow
Sparrow
The common folk have little appreciation for sparrows, thinking of them as thieves and annoying pests.
food · UnclassifiedFresh10
Will spoil in
2 days
—
Rotten Sparrow
The common folk have little appreciation for sparrows, thinking of them as thieves and annoying pests.
food · UnclassifiedRotten—
—
Spearmint
With no shortage of practical uses, spearmint makes a fine addition to any tincture.
food · HerbsFresh5
Thirst
+8%
Sit. Morale Change
+0.01%
Situational Morale
+1%
—
Spider
food · UnclassifiedFresh1
Situational Morale
-5%
—
Spider Vine
During her pilgrimage to Mount Foros, Saint Theona's procession was ambushed by bandits. By the grace of the Host, the Hieronites fought them off - after which Theona performed a miracle, healing the dying and wounded with nothing more than a single sprig of spider vine.
food · HerbsFresh100
Thirst
+8%
Bleed Resistance
+10% (480 turns)
Grants the following effect for 360 turns:Reduces the damage from Bleeding by 30%
—
Spirit
A base for any potion, sought by alchemists and drunkards alike.
alcoholBeverages30
Thirst
+50%
Intoxication Change
+0.5% (90 turns)
Pain Change
-0.33% (90 turns)
Sit. Sanity Change
-0.1%
Energy Replenishment
+5% (90 turns)
Frost Resistance
+10% (90 turns)
Causes severe Drunkenness.

Drinking causes Drunkenness.

Drunkenness
Pain Resistance
+5%
Weapon Damage
+5%
Accuracy
-3%
Dodge Chance
+1%
Sit. Morale Change
+0.01%
Pain Resistance
+15%
Weapon Damage
+10%
Accuracy
-5%
Crit Chance
+3%
Fumble Chance
+5%
Dodge Chance
-5%
Miracle Chance
+3%
Backfire Chance
+5%
Pain Resistance
+25%
Weapon Damage
+5%
Accuracy
-15%
Fumble Chance
+15%
Dodge Chance
-15%
Backfire Chance
+15%
Pain Resistance
+33%
Accuracy
-30%
Fumble Chance
+30%
Dodge Chance
-30%
Backfire Chance
+30%
II, III, and IV stacks: has a chance to cause Confusion.
III and IV stacks: has a chance to cause Vomiting
IV stacks: has a chance to put to Sleep.

Repeated drinking prolongs alcohol-related effects.

Stronger drunkenness is followed by Hangover.

Hangover
Thirst Change
+0.04%
Pain Change
+0.1%
Fumble Chance
+10%
Backfire Chance
+10%
Abilities Energy Cost
+20%
Cooldowns Duration
+20%
Sit. Sanity Change
-0.01%
Sit. Morale Change
-0.02%
The duration of Hangover depends on Intoxication.

Temporary attributes: up to 1 stacks; each use refreshes them to 90 turns. Processing variants count separately.

—
Squirrel
Squirrel
A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows.
food · UnclassifiedFresh60
Will spoil in
0 days
—
Rotten Squirrel
A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows.
food · UnclassifiedRotten—
—
Stuffed Crab
Stuffed Crab
One day, a cook at King Etbert's court decided to treat his patron to something unconventional. Needless to say, the monarch appreciated the creativity.
food · DishesCooked70
Hunger
-32%
Diet Morale
+4%
Hunger Resistance
+25% (900 turns)
Energy Restoration
+3% (900 turns)
Immunity
+8% (900 turns)
Fatigue
-5% (900 turns)
Max Energy
+6% (900 turns)
Experience Gain
+10% (900 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • Gray Crab × 1
  • vegetable / Seaweed × 1
  • vegetable × 1
  • Chicken Egg × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Stuffed Crab
One day, a cook at King Etbert's court decided to treat his patron to something unconventional. Needless to say, the monarch appreciated the creativity.
food · DishesRotten—
Hunger
-8%
Nausea Chance
+75%
Poisoning Chance
+85%
Poisoning Duration
+30 turns
—
Swallow
Swallow
Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow's nest built in the eaves of a house is said to bring good fortune to its residents.
food · UnclassifiedFresh10
Will spoil in
2 days
—
Rotten Swallow
Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow's nest built in the eaves of a house is said to bring good fortune to its residents.
food · UnclassifiedRotten—
—
Taiga Rassolnik
Taiga Rassolnik
A somewhat zesty stew of pickled vegetables, complemented by a flavorful broth made from moose kidneys - a customary Skadian recipe.
food · DishesCooked80
Hunger
-30%
Thirst
-4%
Diet Morale
+4%
Hunger Resistance
+20% (1200 turns)
Healing Efficiency
+15% (1200 turns)
Fatigue Resistance
+15% (1200 turns)
Cooldowns Duration
-7% (1200 turns)
Fortitude
+10% (1200 turns)
Will spoil in
4 days

Temporary attributes: up to 1 stacks; each use refreshes them to 1200 turns. Processing variants count separately.

  • Pot of Water × 1
  • Salted Moose Kidney × 1
  • Beet / Cabbage / Tomato / Carrot × 1
  • Potato / Baked Potato / Lentils × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot of Water: 1 charge per craft

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Taiga Rassolnik
A somewhat zesty stew of pickled vegetables, complemented by a flavorful broth made from moose kidneys - a customary Skadian recipe.
food · DishesRotten—
Hunger
-8%
Thirst
-2%
Nausea Chance
+66%
Poisoning Chance
+66%
Poisoning Duration
+20 turns
—
Thrush
Thrush
Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat.
food · PoultryFresh22
Will spoil in
2 days
—
Rotten Thrush
Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat.
food · PoultryRotten—
—
Thyme
Aromatic spices, medicinal brews, herbal oils - thyme has a place in all of them.
food · HerbsFresh5
Thirst
+8%
Energy Restoration
+1% (60 turns)
Fatigue Change
-0.02% (60 turns)
Fatigue Resistance
+3% (60 turns)
—
Tit
Tit
The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation.
food · UnclassifiedFresh10
Will spoil in
2 days
—
Rotten Tit
The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation.
food · UnclassifiedRotten—
—
Tomato
Tomato
精灵族带来了不少不同寻常的作物,番茄便是其中一种。有些疯子说它是一种莓果。
food · VegetablesFresh6
Hunger
-2%
Thirst
-2%
Health Restoration
+0.5% (30 turns)
Immunity Change
+0.03% (30 turns)
Will spoil in
4 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Rotten Tomato
没什么本事的云游艺人经常吃这个。
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Truffle Salad
Truffle Salad
The ancient Axonian practice of cooking with truffles was revived only in recent times - yet its appeal has been growing steadily ever since.
food · DishesCooked114
Hunger
-22%
Intoxication Change
-0.02% (720 turns)
Diet Morale
+4%
Hunger Resistance
+15% (720 turns)
Intoxication Resistance
+20% (720 turns)
Health Restoration
+7% (720 turns)
Immunity
+15% (720 turns)
Fumble Chance
-2% (720 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 720 turns. Processing variants count separately.

  • Marble Truffle / Roasted Marble Truffle × 1
  • mushroom × 1
  • vegetable × 1
  • Cheese / Goat Cheese × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Truffle Salad
The ancient Axonian practice of cooking with truffles was revived only in recent times - yet its appeal has been growing steadily ever since.
food · DishesRotten—
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Truffled Steak
Truffled Steak
Adored by Sentian aristocrats, this method of preparing meat inspired many of them to keep a personal kennel of truffle hounds.
food · DishesCooked224
Hunger
-48%
Diet Morale
+5%
Hunger Resistance
+20% (900 turns)
Energy Restoration
+7% (900 turns)
Healing Efficiency
+20% (900 turns)
Fatigue
-7% (900 turns)
Weapon Damage
+3% (900 turns)
Fumble Chance
-3% (900 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 900 turns. Processing variants count separately.

  • Pot × 1
  • meat (large) × 1
  • Marble Truffle / Roasted Marble Truffle × 1
  • vegetable × 1
  • Brandy × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Truffled Steak
Adored by Sentian aristocrats, this method of preparing meat inspired many of them to keep a personal kennel of truffle hounds.
food · DishesRotten—
Hunger
-12%
Nausea Chance
+66%
Poisoning Chance
+75%
Poisoning Duration
+30 turns
—
Vegetable Omelette
Vegetable Omelette
Even a child can make an omelette, but only a proficient cook can do it well.
food · DishesCooked28
Hunger
-16%
Diet Morale
+1%
Hunger Resistance
+5% (180 turns)
Immunity
+2% (180 turns)
Fatigue
-1% (180 turns)
Max Energy
+2% (180 turns)
Will spoil in
2 days

Temporary attributes: up to 1 stacks; each use refreshes them to 180 turns. Processing variants count separately.

  • Pot × 1
  • Chicken Egg / Egg × 1
  • Chicken Egg / Egg × 1
  • vegetable × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Learn this recipe first

Pot: Reusable, not consumed

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Vegetable Omelette
Even a child can make an omelette, but only a proficient cook can do it well.
food · DishesRotten—
Hunger
-4%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+20 turns
—
Vegetable Salad
Vegetable Salad
This will make for a fine garnish to any meat dish.
food · DishesCooked18
Hunger
-12%
Intoxication Change
-0.02% (240 turns)
Diet Morale
+1%
Hunger Resistance
+5% (240 turns)
Health Restoration
+3% (240 turns)
Immunity
+5% (240 turns)
Will spoil in
3 days

Temporary attributes: up to 1 stacks; each use refreshes them to 240 turns. Processing variants count separately.

  • Tomato / Beet / Carrot × 1
  • Garlic / Leek / Onion / Seaweed × 1
  • vegetable × 1

Optional ingredients: additive

Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRecipe

Required ingredients:

A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.

Spoiled Vegetable Salad
This will make for a fine garnish to any meat dish.
food · DishesRotten—
Hunger
-3%
Nausea Chance
+25%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
—
Vessel Water
beverageBeverages4
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
Viper
Viper
The bite of a viper is deadly, though it strikes only when disturbed.
food · UnclassifiedFresh10
Will spoil in
0 days
—
Rotten Viper
The bite of a viper is deadly, though it strikes only when disturbed.
food · UnclassifiedRotten—
—
Waterskin
No journey of any real length is possible without a waterskin.
beverageBeverages15
Thirst
-25%
Intoxication Change
-0.01% (30 turns)

Temporary attributes: up to 2 stacks; each use refreshes them to 30 turns. Processing variants count separately.

—
White Radish
White Radish
While it was brought from the Jacinth Kingdoms fairly recently, it has already managed to take root.
food · VegetablesFresh5
Hunger
-2%
Hunger Change
-0.1% (30 turns)
Immunity Change
+0.03% (30 turns)
Will spoil in
15 days

Temporary attributes: up to 3 stacks; each use refreshes them to 30 turns. Processing variants count separately.

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Rotten White Radish
While it was brought from the Jacinth Kingdoms fairly recently, it has already managed to take root.
food · VegetablesRotten—
Hunger
-1%
Nausea Chance
+33%
Poisoning Chance
+10%
Poisoning Duration
+5 turns
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Wolf Tongue
Wolf Tongue
Coarse, slimy, and sure to make alchemists clean their scales afterward.
food · IngredientsFresh40
Hunger
-2%
Situational Morale
-5%
Nausea Chance
+50%
Poisoning Chance
+50%
Poisoning Duration
+20 turns
Will spoil in
3 days
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Roasted Wolf Tongue
Among some Fjall clans, it's considered a delicacy capable of bestowing the courage and fury of a wild wolf.
food · IngredientsCooked10
Hunger
-4%
Situational Morale
-4%
Will spoil in
3 days
  • Wolf Tongue × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeRoasting

Salted Wolf Tongue
Among some Fjall clans, it's considered a delicacy capable of bestowing the courage and fury of a wild wolf.
food · IngredientsSalted22
Hunger
-3%
Situational Morale
-4%
  • Wolf Tongue × 1
  • Salt × 1
Crafting conditions

Open cooking at a lit campfire

Cooking conditions and actions
RecipeMeat Salting

Rotten Wolf Tongue
Coarse, slimy, and sure to make alchemists clean their scales afterward.
food · IngredientsRotten—
Hunger
-1%
Situational Morale
-10%
Nausea Chance
+100%
Poisoning Chance
+100%
Poisoning Duration
+20 turns
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Wormwood
Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections.
food · HerbsFresh5
Thirst
+8%
Pain
-2% (60 turns)
Hunger Resistance
-5% (60 turns)
Pain Resistance
+5% (60 turns)
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Wren
Wren
The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that the guise of wrens is often adopted by mischievous forest spirits.
food · UnclassifiedFresh10
Will spoil in
2 days
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Rotten Wren
The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that the guise of wrens is often adopted by mischievous forest spirits.
food · UnclassifiedRotten—
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