Escape the Dungeon
Learn the survival and combat basics in the prologue dungeon, cross the cell, hallway, and chapel, then regroup with your companions.
Quest flow
Open a node for its place, progression condition, and result.
- 01Start in the cellOpen the inventory, remove the shackles, inspect the cell and Locke's body, and take the items.
- 02Leave the cellDeal with hunger and thirst, leave the cell, pick the lock, find the exit, and kill the guard.
- 03Handle the hallway and injuryExamine the hallway, disarm the trap, search the stockroom, then use the health tab to stabilize the injury, apply salve, address pain and toxicity, and rest.
- 04Learn the spellOpen the gates and continue, pick up and read the treatise, and learn Fire Barrage.
- 05Cross the chapelMove to the next room, search the shelves, find the transition, explore the chapel, destroy the statues, and kill the Archon.
- 06Take the shard and regroupPick up the Stoneshard and talk with your companions to finish the prologue dungeon tutorial.
Contents
How to start
This is the new-save prologue tutorial. It starts in the dungeon cell and is not accepted from a settlement.
Walkthrough
01 Start in the cell
Start with the shackles on the character and follow the inventory and search prompts in journal order. Taking the usable items from Locke's body advances the tutorial toward hunger, thirst, and leaving the cell.
↑ Back to flow02 Leave the cell
Use the supplies obtained in the cell to clear the hunger and thirst prompts, then follow the lockpicking objective. Defeating the guard near the exit opens the hallway tutorial.
↑ Back to flow03 Handle the hallway and injury
These objectives teach the systems in journal order: deal with the trap and obtain medical supplies, then stabilize the injury in the health tab. Salve treats the injury, while pain and toxicity require their own remedies; rest when prompted to advance.
↑ Back to flow04 Learn the spell
After taking the treatise, read it from the inventory and then learn Fire Barrage from the offered spell. Merely picking up the book does not complete the learning objective.
↑ Back to flow05 Cross the chapel
Once the chapel encounter begins, destroy the statues as instructed before dealing with the Archon. Defeating ordinary enemies does not skip the statue objective.
↑ Back to flow06 Take the shard and regroup
After the Archon fight, take the quest item and continue to your companions for the closing conversation. Taking the Stoneshard and regrouping are two consecutive final objectives.
↑ Back to flowBranches
The same-release definition is a fixed tutorial chain with no mutually exclusive choice. Lockpicking, trap, and medicine steps advance in journal order; failure or a temporary retreat does not create another reward route.
Rewards and consequences
Completion teaches the core inventory, lockpicking, trap, treatment, resting, and spell-learning actions and leads into the prologue regrouping. The quest definition has no separate gold or item reward action. Use the related mechanic articles below to review a specific system.
Related place
The whole flow takes place in the prologue dungeon; the page links only to its registered quest route rather than exposing an unregistered room page.